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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 379
| Bridge Tool
Bridge Tool doesnt work well when the object are in a Group. select the sphere and bridge it to another sphere. it make the other sphere disspear ![]() even if there not grouped i can only select 1 sphere and not the other UNLESS i select it in the scene propertise so both sphere's have a red boundry box over each of them then i can select the polygon then bridge it |
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| | #8 (permalink) | |
| Edge modeling ![]() Join Date: May 2006
Posts: 379
| Quote:
it should work grouped or un-group, i selected 1 poly on each sphere. im even having a problem with un grouping making them disspear | |
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| | #9 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 133
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Hiya. I took a look at your file, and I had no problem Bridging a poly on one sphere to a poly on another. All I did was hit the "Escape" key, then selected one object, then Shift-clicked on another to select it (now both are selected), then go to Face mode, click one Face, Shift-click on a face on the other selected object, hit the Bridge tool. |
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| | #10 (permalink) | |
| Edge modeling ![]() Join Date: May 2006
Posts: 379
| Quote:
like it works for you. it was made in hex 2.0 and i tryed to test it on hex 1.21 and it showing there is nothing, there is nothing in the scene tree allsoO_O | |
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| | #11 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 133
|
Hiya. Hmmm...I guess Hexagon2 file format isn't compatible with Hexagon1? (I use Hexagon2.00) Does the Bridge tool work for you if you try a whole new scene/object? Like, for example, adding two cubes to a scene, then bridging the two together?
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