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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 3rd May 2006, 20:13   #1 (permalink)
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Heart Hex 2 - a first test

Just got back from a business trip and trying to catch up, so I don't have a lot of time to play with Hex2 (#@!#)

This head is one I started some time ago using Hex 1 (left image).
I opened that in Hex 2 for some displacement (right image).
Finding that, like with most art tools, it is a learning process. Better if the displacement is done in small doses and getting the right touch is important. No surprise there.

I think it is filling the bill as a modeler that will allow subtle facial features such as wrinkles, etc. without going the route of something like ZBrush. No, I am not comparing them at all, just saying that at this point, it looks like Hex 2 is working for me... Kudos to Thomas and the rest of the gang.

Will post more when time permits more experimentation... soon I hope!
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Old 3rd May 2006, 20:29   #2 (permalink)
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How many polygons Nate and... have you try to get the most details with the least number of polygons?
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Old 3rd May 2006, 21:02   #3 (permalink)
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499,712 polys

No, I'm pretty new at this and at the time haven't had the opportunity (time) to work out all of that... just sticking my toe in the water.

Offer suggestions if you're inclined.

thanks
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Old 3rd May 2006, 23:33   #4 (permalink)
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No suggestion just asking to your first approach to the new version!
Keep on
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Old 4th May 2006, 14:57   #5 (permalink)
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Nice work Nate! But you seams to have some hard depth displacement. I think you started to sculpt on a high polycount level, no?
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Old 4th May 2006, 15:20   #6 (permalink)
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Quote:
Originally Posted by Thomas
Nice work Nate! But you seams to have some hard depth displacement. I think you started to sculpt on a high polycount level, no?
You're exactly right... I'm experimenting, (as in I don't have a clue) but if you could give a suggestion on the way to do this, it would be extremely helpful and time-saving.

Thanks, Thomas... needless to say, I am loving this!!
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Old 4th May 2006, 16:16   #7 (permalink)
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As mentionned on the displacement conepts of the documentation, try to do the rough part on a low subdivision level, and increase this level when you need to add fine details.
-Rough shape->low level
-Fine details->hi level
As you can imagine, you need a middle level smoothing for middle details ;)
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Old 4th May 2006, 17:06   #8 (permalink)
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Thanks... gotta lot of practice to do...
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