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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
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Just got back from a business trip and trying to catch up, so I don't have a lot of time to play with Hex2 (#@!#) This head is one I started some time ago using Hex 1 (left image). I opened that in Hex 2 for some displacement (right image). Finding that, like with most art tools, it is a learning process. Better if the displacement is done in small doses and getting the right touch is important. No surprise there. I think it is filling the bill as a modeler that will allow subtle facial features such as wrinkles, etc. without going the route of something like ZBrush. No, I am not comparing them at all, just saying that at this point, it looks like Hex 2 is working for me... Kudos to Thomas and the rest of the gang. Will post more when time permits more experimentation... soon I hope! |
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| | #3 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
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499,712 polys No, I'm pretty new at this and at the time haven't had the opportunity (time) to work out all of that... just sticking my toe in the water. Offer suggestions if you're inclined. thanks |
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| | #6 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| Quote:
Thanks, Thomas... needless to say, I am loving this!! | |
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| | #7 (permalink) |
| Always learning new stuff ![]() |
As mentionned on the displacement conepts of the documentation, try to do the rough part on a low subdivision level, and increase this level when you need to add fine details. -Rough shape->low level -Fine details->hi level As you can imagine, you need a middle level smoothing for middle details ;) |
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