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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Moderator ![]() | Toon chiken
This model was done alog time ago in wings 3d I decide to add some uv mapping and paint in hexagon 2. I have a tip maybe some people know it, You can make a shading domain to store ech part of the model to be more easy to paint if you are using one texture. |
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| | #5 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
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Mox Studios. Excellent to see your work. Any chance you can tell us your workflow that allows you to paint on multiple domains. If I use multiple domains then painting stops working. Also how do you assign the uv mapping to each domain. I am asking here as nobody seems to really know how to do these things except for you beta tester folks. Cheers Mike R
__________________ I dont believe everything I think. |
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| | #6 (permalink) |
| Moderator ![]() |
Hi all thanks for you comments, MagicRubbe: to fix some of the edges y move the vertices in the UV view. mykyl1966: Im gona do a screen capture in video of the steps soy thomas can upload in the forum. ![]() Im planing to add some bumps, but I have to wait for the Hexagon Update or do a displace map instead because i encounter some bugs |
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| | #8 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 104
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Quick question, so the paint feature, that isn't laying down a brand new texture right? You have to have an image/texture already behind it and you are just revealing that texture that already exists... Or is it truely painting new colors right onto the UV map? Thanks! Azeiku (newb) |
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| | #9 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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Thank you very much and great job on the chicken! | |
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