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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 1st May 2006, 15:38   #1 (permalink)
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Dry Why the first material that you create is always 23?

Why not Material00, Material01 and so on?

I wonder why.
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Old 1st May 2006, 16:36   #2 (permalink)
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moooo !



Because there are 22 hidden materials only availble in the bronze pack

No I'm joking..bad joke


Well that's a tough question
I even do not know myself
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Old 1st May 2006, 17:07   #3 (permalink)
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Good question, I was wondering this also ;)
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Old 1st May 2006, 17:22   #4 (permalink)
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Ok, I will report it as a bug (this is one of these comestic bugs that programmers hate to fix)

I've two feelings now...

1º Maybe Hexagon 2 should be pulished a bit more before it released.
2º Hexagon needs an open public beta testing period for future relases.

Too many bugs here and there, man.
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Old 1st May 2006, 17:34   #5 (permalink)
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I also began to wonder who beta tested it. Must have been only people who are familiar with the proper operation of the software, otherwise some of the silly bugs would have been found.

Strange that even the shpw stopper bugs were not spotted either. There must have been some folks with a geforce 6 series card testing it. Also the workflow for starting to paint an object is not clear. I find it hit and miss at the moment. . Basically I have given up on trying to paint external models so far as No matter what I do nothing works.

How about opening the beta forums so we can see what type of issues folks had and the answers they were given. I am sure someone asked how to paint objects. .

Cheers

Mike R
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Old 1st May 2006, 18:41   #6 (permalink)
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In some case (most of the case in fact) you'll have to re name materials as part names ..because mat are read as polymeshes (for Carrara in example) and it's more handy in general.


not a big deal anyway
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