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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: May 2006 Location: Italy
Posts: 9
| problems exporting model to 3dstudiomax
I have some problems with models I made with hexagon and exported as 3ds or obj. When I import them in 3d studio max7 some polygons looks empty in scene and in renderings. The empty faces looks correctly only viewing them from other side. It seems to interest only sides of objects made in hexagon using simmetry cloning. The others 3d applications as carrara or cinema4d have not problems with that models. Only 3dstudiomax. Any idea to solve this problem? thanks |
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| | #2 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Apr 2006
Posts: 117
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It sounds like the 3dsMax importer is flipping the normals of some faces. Simply use the function in Max to unify the normals of the object (I'm not sure what this might be since I don't use 3ds, but I'm sure it'll have something which can do this).
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| | #5 (permalink) | |
| Vertex ![]() Join Date: May 2006 Location: Italy
Posts: 9
| Quote:
thanks for answers If you means the normals options while exporting in hexagon as obj, i tried but seems not working. The same playing with 3dstudio max7 normals unify options while importing obj. thanks in advance | |
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| | #7 (permalink) | |
| Vertex ![]() Join Date: May 2006 Location: Italy
Posts: 9
| Quote:
I flipped all wrong normals. However it seems a bug that it flips inside all normals of an object duplicated with simmetry and welded. It's a noise to check normals of simmetry clones while building. But it's a nightmare to do it when the work is finished and the clones are a lot. | |
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