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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Apr 2006 Location: New York
Posts: 10
| Edge Weighting in Hex2?
I see that Hex2 has a chamfer settings, but does it have edge weighting settings for a specific edges? Beyone the typical Hard Edge or Soft Edge? I couldn't find anything in the PDF manual at all regarding this. Thanks for any help! Cheers! Jeff |
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| | #3 (permalink) |
| Booh! ![]() |
Hi Well i must say both: nope and yes At a time , selecting edges you wanted to crease before to smooth was a way to crease..but I guess ,regarding displacement computing or else (I'm not from the team) this way of doing was wrong and it doesn't exist anymore when you smooth with page up/down And yes ,because you can still do this way ,with the regular smooth tool (by the surface modeling tools /smooth ) but the thing is not very handy for now (almost in the case where you want to use many subd levels..imho) |
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| | #4 (permalink) |
| Vertex ![]() Join Date: Apr 2005 Location: Chrome City, USA!
Posts: 1
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Ouch. Edge weighting seems like the sole glaring omission to me. Some other things might be nice as well, but that one's the potential showstopper (i.e., reach for a different app). I've missed it in Hex 1.x and really expected to see it in 2.0. Using the Smooth mechanism would be okay if it didn't have to generate about 2 million faces just to harden a handful of edges. Maybe something can be done for 2.1 or 2.2.
__________________ Regards, Jeff Andrews Chrome City Studios / FX Models |
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| | #5 (permalink) | |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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