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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 30th April 2006, 05:43   #1 (permalink)
Brian
 
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Using Paint Tool

I want to use the paint tool to paint a texture (from the Hex2 texture files) onto a simple sphere and I can't get to first base! I can't get the tool to paint. I can't access the textures? Something simple I know but---HELP!
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Old 30th April 2006, 06:15   #2 (permalink)
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Quote:
Originally Posted by bwtr
I want to use the paint tool to paint a texture (from the Hex2 texture files) onto a simple sphere and I can't get to first base! I can't get the tool to paint. I can't access the textures? Something simple I know but---HELP!
Here's how I got it to work:
====================


You have to UV map the object first.

Create your shading domain.

Then, in the material window for the shading domain, select one of the texture settings instead of color.

Then, select the paint tool, then under properties, in the texture box select the bottom right square and pick your texture.

Adjust brush settings and start painting !
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Old 30th April 2006, 09:59   #3 (permalink)
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Thanks. Seems a funny way to work stuff, but I guess I will grasp it all soon.
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Old 30th April 2006, 23:15   #4 (permalink)
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any hints to scale a texture? I had figured out how to paint it already but scaling them down would be nice, as everything's huge regardless of the model's size.
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Old 30th April 2006, 23:18   #5 (permalink)
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no ,you can't rescale an image inside hxn2.
if Im' not wrong
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Old 30th April 2006, 23:42   #6 (permalink)
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Thanks. I'm more concerened about scaling the texture before painting it, actually. Like, adjusting the brush size doesn't change the texture scale at all from what I can see.
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Old 30th April 2006, 23:43   #7 (permalink)
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There is a tiling problem for me ..using an image with the bucket ,I have already reported
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Old 1st May 2006, 00:28   #8 (permalink)
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Too bad there does not seem to be away to scale a painted texture. This is a feature that Hex 2 needs. It is too bad that the textures must always be the same size.
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Old 1st May 2006, 00:30   #9 (permalink)
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I Agree .
Top request without a doubt
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Old 1st May 2006, 01:17   #10 (permalink)
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A workaround would be to load several different resized versions of your texture into the data. Then you could access them at will.
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Old 1st May 2006, 07:02   #11 (permalink)
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Rotation of textures and cropping of texture areas would also be good... which would put it more in line with Bodypaint and Deep Paint 3D.
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Old 1st May 2006, 09:26   #12 (permalink)
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Patrick, thanks, thought of that one myself not long after posting. It's a bit of a pain but it's all we've got I guess.
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Old 2nd May 2006, 00:40   #13 (permalink)
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Hello

Quote:
Originally Posted by BluesDragon
Here's how I got it to work:
====================


You have to UV map the object first.

Create your shading domain.

Then, in the material window for the shading domain, select one of the texture settings instead of color.

Then, select the paint tool, then under properties, in the texture box select the bottom right square and pick your texture.

Adjust brush settings and start painting !
Hello sorry to bother you. Ive been trying to follow your instructions over and over again for the last couple of days and i still havent managed to get anything to paint. either nothing happens at the end or it obliterates the sphere and theres just a couple of little lines left or it automatically paints the texture where ever the mouse is contact with the obj without even so much as a button click or there is some weird blue lines wherever i do click. And on top of all that the end result is usually freezing or a showstopping error message. I know the techniques has worked for people from reading the forums but i just want to be able to even paint a little sphere and its driving me insane cuz i cant. if you have any advice i would trully appreciate it. thanks.
mike
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Old 2nd May 2006, 02:44   #14 (permalink)
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What peripherals do you have connected to your computer? Sounds like you might have a driver conflict. What mouse and drivers are you using?

It seems there might be some issues with driver conflicts between the mouse and wacom tablets causing the mouse to do some strange things.

I would try to simplify your system as much as possible. PC, Keyboard, Mouse. Restart your PC and see if that helps.

Also, what video card are you using? Does it meet Hex2 specs? Are your drivers up to date?

Piem has a screenshot of his Nvidia card settings in one the forums here (though they are in french, they can be translated or just look at the positions of the sliders)
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Old 2nd May 2006, 03:03   #15 (permalink)
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You know i hadnt thought of that

Quote:
Originally Posted by BluesDragon
What peripherals do you have connected to your computer? Sounds like you might have a driver conflict. What mouse and drivers are you using?

It seems there might be some issues with driver conflicts between the mouse and wacom tablets causing the mouse to do some strange things.

I would try to simplify your system as much as possible. PC, Keyboard, Mouse. Restart your PC and see if that helps.

Also, what video card are you using? Does it meet Hex2 specs? Are your drivers up to date?

Piem has a screenshot of his Nvidia card settings in one the forums here (though they are in french, they can be translated or just look at the positions of the sliders)
I do have a adesso tablet, what steps should i take to remove it? Im using a corded optical mouse im at work so i couldnt tell you which one i think its microsoft. i have a nvidia geforce something i actually downloaded and installed the new drivers yesterday. what card should i have? i have a basic e machine comp and ive run lots of 3d software on it and its been ok, hex has been pretty decent except for a few things and this painting dilemma. By the way thanks so much for taking the time out to help. If you have any other suggestions let me know. im going to try to uninstall my tablet and drivers and check those settings. hopefully that will help but if you have any other advice i do trully appreciate it.
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Old 2nd May 2006, 03:04   #16 (permalink)
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I'm using an ATI Rage that came with my Sony Vaio and while I do have the odd slowdown and crash, I've never experienced the problem you're having. Wish I could give you some insight into what to do.

Does anyone know about painting negative displacement? It seems the painter is strictly positive displacement, which is okay but sometimes it's easier to cut into something instead of build up from it. I thought maybe excessive use of smooth would do the trick but nope. So that's one more question/request...negative values for displacement painting via Inflate or the disp brush.
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Old 2nd May 2006, 03:21   #17 (permalink)
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How about holding the shift key down while you paint the displacement. ;) WHile your at it try the CTRL key as well. Loads of keys to experiment with.

Cheers

Mike R
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Old 2nd May 2006, 03:22   #18 (permalink)
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SS:

NP, Glad to help if I can.

Don't unload your drivers first. Just try disconnecting and rebooting without the device attached.

(I am assuming you are running Windows BTW)

Like I said, simplify as much as you can. I'd disconnect printers and anything else you don't NEED to start testing.

We need to start eliminating things as being the problem and starting from a basic a system as you can get helps.

Don't go overboard. Take things one step at a time.

Let me know how it goes.

Cheers,

Steve
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Old 2nd May 2006, 03:23   #19 (permalink)
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Quote:
Originally Posted by Teyon
I'm using an ATI Rage that came with my Sony Vaio and while I do have the odd slowdown and crash, I've never experienced the problem you're having. Wish I could give you some insight into what to do.

Does anyone know about painting negative displacement? It seems the painter is strictly positive displacement, which is okay but sometimes it's easier to cut into something instead of build up from it. I thought maybe excessive use of smooth would do the trick but nope. So that's one more question/request...negative values for displacement painting via Inflate or the disp brush.
ithink if you hold down either the alt or shift key it should be negative disp. ive done it but i dont have it in front of me so i can tell you its one of those keys, the brush should change color from blue and red to green and yellow i believe. i think anyway
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Old 2nd May 2006, 03:27   #20 (permalink)
Vertex
 
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definately

Quote:
Originally Posted by BluesDragon
SS:

NP, Glad to help if I can.

Don't unload your drivers first. Just try disconnecting and rebooting without the device attached.

(I am assuming you are running Windows BTW)

Like I said, simplify as much as you can. I'd disconnect printers and anything else you don't NEED to start testing.

We need to start eliminating things as being the problem and starting from a basic a system as you can get helps.

Don't go overboard. Take things one step at a time.

Let me know how it goes.

Cheers,

Steve
im definately going to try that. and i will absolutely let you know how it went. i will say that this problem at least forced me to finally learn a bit more about uv unwrap and even though it was only a sphere it was one more object than ive ever unwrapped so that was exciting.
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