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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 2nd May 2006, 03:29   #21 (permalink)
Vertex
 
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Quote:
Originally Posted by soulsurvivor0503
im definately going to try that. and i will absolutely let you know how it went. i will say that this problem at least forced me to finally learn a bit more about uv unwrap and even though it was only a sphere it was one more object than ive ever unwrapped so that was exciting.
at least i hope i unwrapped it right... a little flattened sphere like object showed up in the uv editor window
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Old 2nd May 2006, 03:30   #22 (permalink)
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Negative Displacement?

I'm experimenting now with it.


Hehe, I got it to work, but not sure how.

;)
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Old 2nd May 2006, 03:32   #23 (permalink)
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I knew about the control key but I hadn't tried the Shift key. Will do that now. Maybe I'll post some wips too (ooo...scary). . thanks gang.
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Old 2nd May 2006, 03:36   #24 (permalink)
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hey again

hey blues one quick question about those settings from piem? are those the only things that should be changed(checked/unchecked)

Once again thanks

Mike Burns
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Old 2nd May 2006, 03:39   #25 (permalink)
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Quote:
Originally Posted by soulsurvivor0503
hey blues one quick question about those settings from piem? are those the only things that should be changed(checked/unchecked)

Once again thanks

Mike Burns
That is all he posted and didn't mention any others.

Also, I think I figured out some issues on my system on making the painting work every time !

Seems to work fine now that I do things in a particular order and stick with that order.

Still experimenting.

Cheers,

Steve
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Old 2nd May 2006, 03:50   #26 (permalink)
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Warning

Another thing I noticed is that you seem to be able to paint in layers. Once you paint a surface, release the mouse button then click again and a darker shade will be painted. Haven't noticed any difference after three times though.
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Old 2nd May 2006, 05:09   #27 (permalink)
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Scaling the texture

You scale the texture by setting the resolution of the texture to a higher amount. To do this, after you UV map the object, open the materials tab on the left of the screen. Look for a control labeled Texture. Next to it click on the drop down labeled Color. Select the size of the image you want. Then paint.

Mike
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Old 2nd May 2006, 06:03   #28 (permalink)
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Quote:
Originally Posted by mikebres
You scale the texture by setting the resolution of the texture to a higher amount. To do this, after you UV map the object, open the materials tab on the left of the screen. Look for a control labeled Texture. Next to it click on the drop down labeled Color. Select the size of the image you want. Then paint.

Mike
Thanks for the tip Mike !

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Old 2nd May 2006, 06:21   #29 (permalink)
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Quote:
Originally Posted by BluesDragon
Thanks for the tip Mike !

You're quite welcome.
We all learn something different.
Then come together here to share.
That way we can all learn more,
than we ever could by ourselves.
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Old 2nd May 2006, 15:02   #30 (permalink)
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Well I think I will give up on hexagon as a painter. I uvmap my object then I create a shading domain then set the material as a texture of 1024 etc and then try and paint and as always nothing shows up.

I am totally lost. I managed to paint a cube no problem but anything else, spheres my own models etc nothing happens. Stupid bloomin app. I dont want to have to keep using my damned zbrush.

Mike R
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Old 2nd May 2006, 17:42   #31 (permalink)
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Quote:
Originally Posted by mykyl1966
Well I think I will give up on hexagon as a painter. I uvmap my object then I create a shading domain then set the material as a texture of 1024 etc and then try and paint and as always nothing shows up.

I am totally lost. I managed to paint a cube no problem but anything else, spheres my own models etc nothing happens. Stupid bloomin app. I dont want to have to keep using my damned zbrush.

Mike R
Mike,

I was having a similar problem but found there was a specific order of steps I had to do.

First, create your shading domain and set your texture size. You might try to use the default unassigned faces domain. It seems to work more consistently than creating a new shading domain. Don't ask me why, I have no clue.

Second, UV map the object. Make sure you validate.

If I don't do it in exactly that order, I can't paint either on anything greater than 1 poly.

I am still experimenting.

Cheers.

Steve
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Old 2nd May 2006, 18:10   #32 (permalink)
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I just think there is something fundamentally wrong with the painting workflow. There is no obvious reason why sometimes it works and other times it doesnt. Its only painting that is an issue. everything else is pretty good.

SO far I am practising ona sphere. again and again etc and still nothing.

What it should do is. Create a material (For a shading domain if you need more than one otherwise no you should just be able to apply the material to the entire object of thats what you need.) Then UV map the object (or shading domains separately) then paint. Instead I find I am fighting with Hexagon just to do what should be simple.

I am not throwing stones but this looks like something I would have programmed. It has a programmers workflow and NOT an artists workflow. In other words it seems logical to those who created it but it is in no way a logical way to setup or work with this app.

Yes I am frustrated. How hard is it for someone in the know to put forward absolute steps as the programme needs down for us mortals to understand. I have NEVER been able to paint anything after using the uvunfold option either.

Its just mad. .

Edit. As you say if you dont create a new domain it seems to work even if I dont uvmap the object. Wierd.

Ok It just doesnt work with shading domains. As soon as you create a shading domain you cant paint the object no matter what. Stick with the standard and no problem.

Maybe thats how its supposed to be.

Mike R
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Old 2nd May 2006, 19:01   #33 (permalink)
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Right I have confirmed for myself that if you setup new domains then you cannont paint on the model. You must have the standard domain only for it to work. Is this the way its supposed to be?

Cheers

Mike R
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Old 2nd May 2006, 19:09   #34 (permalink)
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yes there seems to a good amount of things that need to be panned out. I have a problem with seams. Here are a couple tests I've started.
Attached Thumbnails
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Name:	Bhagra Paint 2.jpg
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Old 2nd May 2006, 19:18   #35 (permalink)
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As there is nowhere in the documantation stating that painting will not work on multiple domains I have reported this as a bug on the Daz bug forum.

Cheers

Mike R
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Old 2nd May 2006, 19:41   #36 (permalink)
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well would be nice even to paint on the UV Editor itself and clean up seams.
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