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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #21 (permalink) | |
| Vertex ![]() Join Date: Apr 2006
Posts: 10
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| | #25 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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Also, I think I figured out some issues on my system on making the painting work every time ! Seems to work fine now that I do things in a particular order and stick with that order. Still experimenting. Cheers, Steve | |
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| | #26 (permalink) |
| Vertex ![]() Join Date: Nov 2005
Posts: 7
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Another thing I noticed is that you seem to be able to paint in layers. Once you paint a surface, release the mouse button then click again and a darker shade will be painted. Haven't noticed any difference after three times though. |
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| | #27 (permalink) |
| Vertex ![]() Join Date: Nov 2005
Posts: 17
| Scaling the texture
You scale the texture by setting the resolution of the texture to a higher amount. To do this, after you UV map the object, open the materials tab on the left of the screen. Look for a control labeled Texture. Next to it click on the drop down labeled Color. Select the size of the image you want. Then paint. Mike |
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| | #28 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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| | #30 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
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Well I think I will give up on hexagon as a painter. I uvmap my object then I create a shading domain then set the material as a texture of 1024 etc and then try and paint and as always nothing shows up. I am totally lost. I managed to paint a cube no problem but anything else, spheres my own models etc nothing happens. Stupid bloomin app. I dont want to have to keep using my damned zbrush. Mike R
__________________ I dont believe everything I think. |
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| | #31 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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I was having a similar problem but found there was a specific order of steps I had to do. First, create your shading domain and set your texture size. You might try to use the default unassigned faces domain. It seems to work more consistently than creating a new shading domain. Don't ask me why, I have no clue. Second, UV map the object. Make sure you validate. If I don't do it in exactly that order, I can't paint either on anything greater than 1 poly. I am still experimenting. Cheers. Steve | |
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| | #32 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
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I just think there is something fundamentally wrong with the painting workflow. There is no obvious reason why sometimes it works and other times it doesnt. Its only painting that is an issue. everything else is pretty good. SO far I am practising ona sphere. again and again etc and still nothing. What it should do is. Create a material (For a shading domain if you need more than one otherwise no you should just be able to apply the material to the entire object of thats what you need.) Then UV map the object (or shading domains separately) then paint. Instead I find I am fighting with Hexagon just to do what should be simple. I am not throwing stones but this looks like something I would have programmed. It has a programmers workflow and NOT an artists workflow. In other words it seems logical to those who created it but it is in no way a logical way to setup or work with this app. Yes I am frustrated. How hard is it for someone in the know to put forward absolute steps as the programme needs down for us mortals to understand. I have NEVER been able to paint anything after using the uvunfold option either. Its just mad. .Edit. As you say if you dont create a new domain it seems to work even if I dont uvmap the object. Wierd. Ok It just doesnt work with shading domains. As soon as you create a shading domain you cant paint the object no matter what. Stick with the standard and no problem. Maybe thats how its supposed to be. Mike R
__________________ I dont believe everything I think. |
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| | #33 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
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Right I have confirmed for myself that if you setup new domains then you cannont paint on the model. You must have the standard domain only for it to work. Is this the way its supposed to be? Cheers Mike R
__________________ I dont believe everything I think. |
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