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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Apr 2006
Posts: 2
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Finally I ended the download ! (2.4k at the first tentative 250k at the second) So..... Look at this, the first screen of the Hex2 retail: YEA !!!! The sotware are really stable and fast, thank's Eovia and Daz (for the incredible price )PS: There is a way to change the mouse botton to pan, roll and zoom like Maya ? This drive me mad ! |
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| | #2 (permalink) |
| Cube ![]() Join Date: Apr 2006
Posts: 67
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Hehe, looks good! With a bit of luck I will have the mine running in a couple of hours I downloading now at 34 kb/s... woa! superb speeeeed! Regarding mouse configuration, yep, this is an already demanded feature, but it seems that the dev team hardcoded it deep in programm so maybe it could be difficult to change, if not, I don't understand why they didn't it yet, should be easy. Bye! |
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| | #4 (permalink) | |
| Spline ![]() Join Date: Apr 2006
Posts: 39
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Congratulations! I'm afraid I can't get Hex 2 OGL to work with my old ATI 7000 so I guess I'll have to invest in a new card .... | |
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| | #5 (permalink) |
| Spline ![]() Join Date: Feb 2006 Location: Germany
Posts: 40
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Downloaded 6 hours last night and here's my first result. Well I just gave the face the final touch with hexagon 2, not to get you frustrated about my modelling speed. It took me more than three full days on hex1 to pre-create the face. I'm still new to modelling and I wonder how long it would take a pro to do that?I didn't have so many bug-problems as others, although I found some. I'm sure the next update will fix most of that. You can say that I'm really enjoying the new featurers of hex2! Thanks Eovia! |
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