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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #23 (permalink) |
| Booh! ![]() |
i've check your file..mmh That is not a bug imho .the bug is the way you have let the roof ..don't make groups of groups of groups.. and avoid mass replications without welding at least some areas group and weld ..but at the stage of the file ..it will be difficult Hexagon is not a CAD soft |
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| | #25 (permalink) |
| Vertex ![]() Join Date: Apr 2006
Posts: 2
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how do you export a Displacement map from Hex 2 ?? I'm following the manaul ( there no Displacement map tool so using export bump tool ) but no image file gets created not matter what i do ?? is this feature working can anyone confirm ?? |
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| | #27 (permalink) |
| Vertex ![]() Join Date: Apr 2006
Posts: 2
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yeah got UV's and painted the object ( i own Zbrush which is what i normally uses ) I did get it working But I not total sure how LOL when press Validate nothing happens But if i open the Export bump and just hit enter it sometimes works ?? |
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| | #28 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 780
| Quote:
First Hex has mapped the tablet as a pen when it should be mouse. Second the mapping is spread over both monitors which effectively halves the resolution making fine adjustments very difficult. I can't set it to one monitor only like you have. What driver are you using? I had to update to 493-3 to get Hex to work with the tablet at all. On top of that having the tablet in absolute mode hurts my RSI wrist after a while (which is why I have it set for relative).This seems to happen every time an app adds tablet support. ArtRage did it too and I had to wait for a point release before it was usable for me. The problem is that the app completely ignores the Wacom settings. Anyway I've posted a bug report at the DAZ site as suggested by riggsd. There was one already there that classed it as minor but for me it is major, especally with two monitors, so I added another one. I really hope this is fixed soon as it limits how much I can use Hex 2.
__________________ Regards Tony (aka HamSoles) | |
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| | #29 (permalink) |
| Vertex ![]() Join Date: Apr 2006
Posts: 10
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Tony, That is strange that you are having different issues. What tablet are you using? I'm using an Intuos3 6x8 with the latest drivers from wacom.com. I've had issues with the Intuos3 not working with other applications (CorelDraw 12 before they patched it) before too, but not to this extent. It's not as crucial for me because I can just use a mouse, but I specifically bought Hex2 for it's non-modeling features (painting, UV, displacement, etc.), which I would like to use my tablet for. I'm not in front of my graphics machine right now, but I'll try to mess around with it a bit more later on, and then go place a bug report. Do you have more than one model of tablet? With the CorelDraw issue, I found that it was only the Intuos3 that was causing the problem. My Graphire3 worked fine. - Laroy |
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| | #30 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 780
| Quote:
I also had problems with CorelDraw (V11 we've not moved to 12) on my A3 at work which never got fixed by Corel patches. I ended up using an older driver (4-73 I think).
__________________ Regards Tony (aka HamSoles) | |
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| | #32 (permalink) | |
| Booh! ![]() | Quote:
And try to open anywhere . Would 'you report to pixologic or uvmapper or else as well ? ..because they will crash | |
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| | #33 (permalink) | |
| NURBS Booleans are your friend ![]() Join Date: Dec 2004 Location: Treviso - Italy
Posts: 115
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I must be bought another software to manage all these names and password... come on DAZ, simplifies our life | |
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| | #35 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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Is everyone else having issues with OBJ file bloat issue and export options? It appears that the issue of Hexagon increasing the imported OBJ file size by 5-10 times when exporting the OBJ file back out is still there. (It has to do with the UV map statements in the OBJ file I believe). It is even worse now in that saving to a HXN file and opening the file again does not fix the issue now. Doing that in Hex 1.2 fixed the issue, or at least got around it. Also, unchecking the export normals and export UV's on OBJ export does not appear to be working. When I open the exported OBJ file, the vt and vn statements are still in the exported OBJ file. I verified this in UV Mapper also. Am I doing something wrong or missing something simple? Cheers, Steve |
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| | #37 (permalink) |
| Booh! ![]() |
hexagon doesn't merge the obj uvs groups as zbrush does..the files are more heavy but not that 5 or 10 times ! .. When you are in uvs view ,and if you take the relax for uvs ..are they still merged ? if not , -->Tool/ utility /Merge duplicated points before to export |
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| | #38 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
| Quote:
When I import it into Hex2, do nothing but export the file back out as an OBJ, the file size increases to 100MB. I just tested it again. I will try the settings you suggest and see if that helps. I still cannot get Hexagon 2 to not export the UV and Normals information on OBJ export options also. Cheers, Steve | |
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