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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #4 (permalink) |
| couaco mé kiki ? ![]() Join Date: Jan 2004 Location: Suisse
Posts: 2,507
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Wonderfull ! I cannot wait any longer
__________________ Sylvain "Douter de tout ou tout croire, ce sont deux solutions également commodes, qui l'une et l'autre nous dispensent de réfléchir." H. Poincaré ![]() configuration: IMAC alu 24" Intel core duo 2.4GHz 4Go de RAM OSX 10.4.10 / G5 2x2GHz 1.5 Go de RAM OSX 10.4.x Amapi pro 7.16, Hexagon 2 , Carrara 5.1 pro |
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| | #6 (permalink) |
| Moderator ![]() |
Im gona use some of this textures to paint the armor from this site, they got nice colection of textures http://www.mayang.com/textures/ |
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| | #8 (permalink) |
| Go Team Venture! ![]() Join Date: Jul 2005
Posts: 186
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Coolness. Your efforts are what prompted me to pre-order the upgrade. Now when Silo 2 comes out, I can honestly compare which I like more. I also may end up heading a Hex forum at Rendo...and it all comes back to the inspiration gathered from your work, so kudos to ya!
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| | #10 (permalink) |
| Go Team Venture! ![]() Join Date: Jul 2005
Posts: 186
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Looks neat. Ive managed to crash Hex a few times now due to poly counts and memory issues, so seeing stuff like this makes me both happy and envious. . I must read up on masking and such in Hex2, maybe then I can come close to this.
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