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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 447
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I have a question about modelling. When modelling a character's eye for animation, do you make it part of the face or just created a sphere?
__________________ www.rgamarra.com |
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| | #3 (permalink) |
| Extrusion ![]() Join Date: Dec 2005
Posts: 153
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It depends on what you are after , for a realistic character a sphere is best for animating , but for a Anime character you could make it part of the face and then use a animated decal/texture to animate eye movements ect
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| | #4 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 447
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But if I make it a sphere and export it to Carrara it will show up as a seperate object. (eye and face) should I just boolean the eyes and face, so I can use morph targets?
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| | #5 (permalink) |
| Extrusion ![]() Join Date: Dec 2005
Posts: 153
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You want the eyes to be seperate ojects from the face , just group them with the face so that when you move the head the eyes move with it , and then you can use the rotate manipulator to rotate the eyes , or place a single bone in the centre of each eye and then place a target helper in front of the eyes , way out in front and it will need to be between the eyes, then set each eye bone to point at the target helper , now when ever you move the target helper the eyes with follow it ![]() I hope this makes sense
__________________ Senyac P4 3ghz -800mhz FSB -2gig DDR ram Win XP Pro GF 6800 512Mbs DDR3 ram 2x 120GB - 7200RPM-8MB CACHE SATA 500GB USB Lacie d2 BigDisk 52X CDRW 16X DVD-RW HP DVD movie writer dc3000 |
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| | #6 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 447
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it sure does, thank lot
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