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Old 15th April 2006, 23:55   #1 (permalink)
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Puke Modelling an Eye Question

I have a question about modelling.

When modelling a character's eye for animation, do you make it part of the face or just created a sphere?
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Old 16th April 2006, 08:55   #2 (permalink)
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Sphere is your only option, you cannot animate eye if it's part of the face
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Old 16th April 2006, 09:04   #3 (permalink)
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It depends on what you are after , for a realistic character a sphere is best for animating , but for a Anime character you could make it part of the face and then use a animated decal/texture to animate eye movements ect
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Old 16th April 2006, 17:43   #4 (permalink)
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But if I make it a sphere and export it to Carrara it will show up as a seperate object. (eye and face)
should I just boolean the eyes and face, so I can use morph targets?
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Old 16th April 2006, 18:04   #5 (permalink)
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You want the eyes to be seperate ojects from the face , just group them with the face so that when you move the head the eyes move with it ,
and then you can use the rotate manipulator to rotate the eyes ,
or place a single bone in the centre of each eye and then place a target helper in front of the eyes , way out in front and it will need to be between the eyes,
then set each eye bone to point at the target helper ,
now when ever you move the target helper the eyes with follow it
I hope this makes sense
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Old 16th April 2006, 18:42   #6 (permalink)
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it sure does, thank lot
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