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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 3rd April 2006, 21:57   #1 (permalink)
NURBS Booleans are your friend
 
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Join Date: Feb 2006
Location: Sweden
Posts: 123
Hexagon 2 normal maps?

I saw in the Hexagon "specs" that there where normal map support. Will one be
able to create normalmaps in Hexagon2 or what does the support mean?

Will the normal maps(if possible) be tangental or objects space? As for now I have not seen any support in Carrara 5 pro for tangental normal maps, so...

Maybe its a new feauture in Carrara 6!!!
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