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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Feb 2006
Posts: 107
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Guys, I am wondering if there any simple way to split one shape which I have created, e.g. some cylinder, on few portions, e.g. top part of this cylinder - one shape, middle part - another, etc.? Cheers, Alex. |
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| | #2 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
| Quote:
Have you tried selecting the sections (sets of polygons) one at at time and using the disassociate tool? You can then move the section away from the original mesh. This method keeps it part of the same object. ![]() If you want them to be separate objects you can the select the sections one at a time, then cut and paste them back in. They will then be separate objects. Does that help? | |
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| | #5 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
| Quote:
Ahhh, OK, that was the part I wasn't sure of. And yup, for setting materials, do as Grendel says. | |
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