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Old 19th March 2006, 16:21   #1 (permalink)
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does hexagon has all this commands and tools:?

hi.

I just download the demo of hexagon, but still don`t know where are some tools and commads, can you tell me where are all this:

-split loop and slide
-split tool (with the option to split inside the poly face and not just along the edges)
-extrude along normals
-move along normals
-slide (edges or loop of edges)
-inset scale
-conect (betwen to vertices)

please i will like to know if each of this tools and commands are in the current version or if they are goin to be in a future version...please i will like a detailed answer IF POSSIBLE.....not just "some of them will be in future versions"...

THANKS
BEST REGARDS
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Old 19th March 2006, 16:57   #2 (permalink)
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Quote:
Originally Posted by yolao
hi.

I just download the demo of hexagon, but still don`t know where are some tools and commads, can you tell me where are all this:

-split loop and slide
-split tool (with the option to split inside the poly face and not just along the edges)
-extrude along normals
-move along normals
-slide (edges or loop of edges)
-inset scale
-conect (betwen to vertices)

please i will like to know if each of this tools and commands are in the current version or if they are goin to be in a future version...please i will like a detailed answer IF POSSIBLE.....not just "some of them will be in future versions"...

THANKS
BEST REGARDS
Pages 43 thru 55 of the manual (Help-Documentation) detail all the selection tools.

The only one on your list I know of is the conect one. Hexgaon has a Between selection tool that selects all vertices, edges or polys between two selections, depending on which mode (vertice, edge or poly) you are in.

I haven't seen a copy of the manual for soon to be released 2.0 version yet.

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Old 19th March 2006, 17:25   #3 (permalink)
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thanks for the answer...yes...it seems that none of the tools and comands that i listed above are in the current version...with the exception of the one that you mention...i hope that someone of the eovia guys come here to give info about it...

Another question regarding to the selection TWEAK mode...i notice that it don`t have the option to have manipulator...i mean the great thing of tweak mode is that the poly or vertex just has to be highlighted to move it around..but what if i want to select one face and zoom out with out loosing the selection and then move that face with the cursor away from it?...
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Old 19th March 2006, 17:57   #4 (permalink)
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-split loop and slide -- Yes
-split tool (with the option to split inside the poly face and not just along the edges)-- Not sure what is meant by this?
-extrude along normals--yes
-move along normals--yes
-slide (edges or loop of edges)--yes
-inset scale--Not sure what is meant by this?
-conect (betwen to vertices)--yes

Can you post a screenshot of what is meant by #2 & #6? Some of the terminology is different and I don't use lightwave or silo.
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Old 19th March 2006, 19:05   #5 (permalink)
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thanks Grendel..great that hexagon has all this..

-well, regarding to the split tool..what i meant is to draw an edge by drawing points that begin on an edge and can have intersection inside a poly...
Just imagine that you have a poly and you want to cut this poly in two, but not just that, you want to make the cut some vertices inbetween...not just staright from one edge of the poly to the other...

-regarding to the inset scale...well, inset scale work similar to extrude, but the diference is that the extrution is along the surface, so you can scale out or in but it won`t pup up or in like an extrude does..

can you explain where can i find all the command and tools that i listed,
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Old 19th March 2006, 21:05   #6 (permalink)
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-For the split tool, currently, you can't draw -inside- a polygon, only from edge to edge (or edge to vertex and vice verca), but this feature is in progress in Hexagon 2
-Hexagon have an Inset included in the fast extrude or the extrusion tool (3rd option if I remeber)
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Old 19th March 2006, 21:59   #7 (permalink)
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Quote:
Originally Posted by Thomas
-For the split tool, currently, you can't draw -inside- a polygon, only from edge to edge (or edge to vertex and vice verca), but this feature is in progress in Hexagon 2
-Hexagon have an Inset included in the fast extrude or the extrusion tool (3rd option if I remeber)
thanks Thomas, but can you explain where can i find all the command and tools that i listed...
included in the extrusion tool?..where can i have access to that...i know that there are tool properties at the right side of the screen, but when i chose extrude surface i don`t see inset scale...

and please tell me how to access to all the tools and command that i listed

thanks
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Old 19th March 2006, 22:57   #8 (permalink)
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I don't have a lot of time now. but you can check the manual I think. You will see all the videos too
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Old 20th March 2006, 04:56   #9 (permalink)
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Quote:
Originally Posted by Thomas
I don't have a lot of time now. but you can check the manual I think. You will see all the videos too
thanks
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Old 20th March 2006, 10:07   #10 (permalink)
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The Split tool is the first feature I requested in the appropriate section of this forum: http://www.eovia3d.net/showthread.php?t=5922 together with a feature that could split an edge or a line in multiple divisions (equally or not) all in ONE GO, instead of one at a time. And if possible you could connect the pairs of vertices also in one go. (This comes from one of Wings3d's best.)

Of course, what is important to one user may not be just as important to another. Many times you cannot always make a long list of all the feaures that you want included in the next version. You can only name one or two depending on the current work or application you are working on at the moment. It's really important for developers to take all those requests very seriously. To me ALL current Hexagon 1.21 users are considered beta testers on a grand scale.
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Old 20th March 2006, 12:23   #11 (permalink)
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AlainK: What do you think this forum is here for? I won't spend so much time on my forum if it wasn't to know better what Eovia users need... (well, I don't have this forum only for that ;)
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Old 20th March 2006, 12:35   #12 (permalink)
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Quote:
Originally Posted by Thomas
AlainK: What do you think this forum is here for? I won't spend so much time on my forum if it wasn't to know better what Eovia users need... (well, I don't have this forum only for that ;)
I know. You're doing an excellent job, Thomas. BTW, I'm not French. I wish I am. (I'm only using a French name for effect. LOL.)

What do you think about the feature I requested here:

http://www.eovia3d.net/showthread.php?t=6724

Just a yes or no answer...It's not really that important. I could live without it. I think it's essential for people doing industrial design. I could show a case someday where it could be applied... Thanks.
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Old 22nd March 2006, 06:07   #13 (permalink)
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well, after install the demo some days ago of hexagon 1.2 i have only test it a few minutes....it seems that some of the tools and commands that i asked are not actually there...at least not in an specific command..

for example to make a split loop i have to first make a ring selection and then hit connect...like in wings....but i would prefer to just select an edge and make an split loop (is faster that way)..
Also to make and slide of that edge that was created i have to select the edge loop and hit move along edges...

the inset scale work nice by just scaling it with the manipulator...

i did not found the extrude and move along normals.....

I have only discovered hexagon a couple of weeks ago...but i wonder if hexagon enviroment is focus in low poly meshes?....the video for example of that creature in the upcoming hexagon 2 is very very low poly..
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Old 22nd March 2006, 06:53   #14 (permalink)
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I gather that Hexagon can not be considered as a "copy" of other apps. Obviously it gets the very same end results--when you learn it's particular ways! The way people from other apps are moving to it with glee makes a real point. With Hex 1.2. the Help movies have to be almost watched one frame at a time to really learn how things are done. Now with Hexagon 2 it will be right up there with the top high end apps--including high poly! Anyone with doubts of even Hex1 need to watch the 3plus hours of "Nierd" movies!
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Old 22nd March 2006, 07:48   #15 (permalink)
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Quote:
Originally Posted by yolao
well, after install the demo some days ago of hexagon 1.2 i have only test it a few minutes....it seems that some of the tools and commands that i asked are not actually there...at least not in an specific command..

for example to make a split loop i have to first make a ring selection and then hit connect...like in wings....but i would prefer to just select an edge and make an split loop (is faster that way)..
Also to make and slide of that edge that was created i have to select the edge loop and hit move along edges...

the inset scale work nice by just scaling it with the manipulator...

i did not found the extrude and move along normals.....

I have only discovered hexagon a couple of weeks ago...but i wonder if hexagon enviroment is focus in low poly meshes?....the video for example of that creature in the upcoming hexagon 2 is very very low poly..
Hope I understand your goals:

You can make a one click loop with the 'Tesselate' tool with the 'Tesselation by Slice' option. You can click multiple times, creating multiple loops, without leaving the tool.

Move along normal can be accomplished using the 'Tweak' tool with the 'Stretch Along Normals' option.

I'm not aware of any way (but then I'm still learning a lot of the Hex options) in Hex 1.21 to extrude blocks (e.g. contiguous faces) along normals. The closest I've come is to approximate it by making a selection, creating a minimal extrusion (can be a bit tricky, regular 'Extrude' has a 'Block' option, but 'Fast Extrude' might work better here), and then using the 'Tweak' tool as above to stretch the selection along its normals. (Open to better suggestions.) Hex 2 looks more capable in this area, but I can't determine for certain about this particular ability.

If, alternately, you just want to extrude non-touching elements (or touching elements individually) normally, then just 'Extrude' using the 'Axial' and 'Independent' options.

Let me know how these work out for you.

rj
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Old 22nd March 2006, 16:30   #16 (permalink)
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thanks guys for the input...as i said i have only used hexagon for some minutes and i`m aware that hexagon ways will not be the same as other apps.

the one click tesselate work just like you said ronjurman...the only thing that i would like is to have this option in tweak mode as well...

I did not found the Stretch Along Normals in the tweak mode?...

and speaking of tweak mode...is there any way of change the radius sensitivity of the selection?...
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Old 22nd March 2006, 17:10   #17 (permalink)
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I agree it would be nice to have tesselate in tweak mode. Its easy to switch in and out of tweak to tesselate, but slows workflow.
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Old 22nd March 2006, 17:33   #18 (permalink)
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Switch manipulator to camera mode, and drag mode. You will have a kind of tweak mode with all the tools, without picking the teweak tool. And you don't have to pick on the manipulator (but you can't hide it if i'm not wrong..)
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Old 22nd March 2006, 23:50   #19 (permalink)
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Quote:
Originally Posted by yolao
thanks guys for the input...as i said i have only used hexagon for some minutes and i`m aware that hexagon ways will not be the same as other apps.

the one click tesselate work just like you said ronjurman...the only thing that i would like is to have this option in tweak mode as well...

I did not found the Stretch Along Normals in the tweak mode?...

and speaking of tweak mode...is there any way of change the radius sensitivity of the selection?...
Oops, sorry. I meant the 'Stretch' tool (first icon under the Utilities tab). Look in the options area for an icon that looks like a thin book with an arrow going through it. Sorry for the confusion.

rj
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