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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #102 (permalink) | ||
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
| Quote:
Quote: Quote:
My question: After using the displacement modeling, will those effects export into an .obj file or .3ds file for rendering in other programs? (How about an .stl or vrml file for 3d print use?) Thomas' answer: Nate: you will be able to export the collapsed geometry in STL, then, you will be able to do your 3DPrints Guess I don't understand how this works... | ||
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| | #103 (permalink) |
| Always learning new stuff ![]() |
Already answer in the other thread. You can export the collapsed geometry, which means, all the polygons displaced (perfect for your STL) or, the low resolution mesh, and the displacement map, which will generate at render time, the high resolution model. Then, both are possible. |
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| | #104 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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Thanks, Thomas... I'm sure that once I get my hands on Hex 2, this will become clear. Displacement is something I have not experienced... Really looking forward to it - the Hex 2 videos are awesome. (I have had several demos of ZBrush, but never the time to get into its mysterious workings.) Thanks for all of your outstanding efforts in creating such an exciting tool (Hexagon) and for being available on the forum and blog. |
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| | #105 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,264
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Nate: Just think of it as added 'real' geometry that is editable not "render" geometry like a displacement map would be which is not really there until the software interprets a map. I used the "real" geometry on this thread http://www.eovia3d.net/showthread.php?t=6665, no displacement mapping, that is how I imported it into carrara and rendered with GI. Your cowboy for example could have hair brushed on in Hexagon then exported in stl to your printer for fabrication. |
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| | #106 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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Yep - another (probably dumb) question. As I have explained before, I know only what has been discussed on this forum about the displacement process... so bear with me. Question: Can a model made in a previous version of Hexagon be opened in Hex 2 and have the displacement sculpting and other tricks that Hex 2 can do applied to that model? Would it work if that model that has been collapsed? |
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