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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #62 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
| Quote:
Import: OBJ, 3DS, A3D, DXF, DWG, Illustrator Export: CAR, A3D, OBJ, 3DS, DXF, DWG, STL They don't specify if any more are planned. I am not sure that Hex would try to export out to an app like Modo as it would seem to be it's direct competition. Not sure I understand your last question (How will models I create for Poser and DAZ Studio and export out to OBJ format render in those apps? (i'm thinking they won't be compatible) ). Changes made to Hex won't affect Poser's abilities. If a solution for getting poser content to Modo or lightwave esists then you would have to use that. I don't know about DAZ|Studio but Poser imports .obj for content creation. I don't know what makes you think Hex won't be compatible. But like I said, I am not sure I understand the question. Also the webpage states that : Export your fully prepared model to Eovia Carrara™, Hexagon’s 3D rendering companion or to other rendering products supporting standard 3D files, to finalize shaders, set-up lighting and environments, and develop fabulous images of the most inspired models. I think the portions I underlined answer some of your questions. Hex is made to be compatible with multiple applications. | |
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| | #63 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 780
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This is looking really good. I have both Silo and Hex but haven't used Silo for ages now. I'm also glad I resisted the temptation to get Modo ![]() If I understand this right then I can model and texture in Hexagon then export as a .car file keeping everything intact in Carrara. If this is correct then it is really cool.
__________________ Regards Tony (aka HamSoles) |
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| | #64 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 780
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Just thought of something. Can the new texture tools be limited to different shading domains on the same model? I couldn't see this in the video.
__________________ Regards Tony (aka HamSoles) |
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| | #65 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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Naes3d, thanks for the feedback. On the Poser/Studio question, what I meant was that when exporting models to formats supported by those apps (primarily OBJ), will the microdisplacement and textures (inlcuding normal maps) work and be rendered properly. Poser "smoothes" models all on it's own when it opens an file and it causes some iissues with models. Sorry, still real new to this modelling stuff (specially subd), though getting better with the help and answers of the great people here and other places. Cheers. Steve |
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| | #67 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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I have a lively little forum discussion going on about Hex2 over at the DAZ forums and somebody brought up a good question. Any idea on the licensing of the content of the "Golden Pack"? If I use one of the base models (the male or female figure for example) to create my own characters and figures and use the textures on it, can I then SELL the model I create? I don't mean to be a pain with all the questions, but people are considering buying the package based on the questions I am asking. Thanks, Steve |
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| | #68 (permalink) |
| Amapi's Daddy ![]() Join Date: Jun 2003
Posts: 138
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Hi Steve, Very good question. The current Hexagon EULA (End User License Agreement) states: "Redistribution and Content Use. This License prohibits the Recipient from redistributing of any part of the Software Product, including images, models, applets, documents, icons and programs, both for commercial or non-commercial purposes. This License grants to the Recipient the right to use images and models created through using the Software for either commercial or non-commercial purposes. At no time may the Recipient redistribute images or 3D models that are delivered with the Software. The Recipient may not re-license or re-distribute the images, models or clip art that are delivered with the Software." This is a standard term in Software Licenses. I'm not a lawyer, and do agree that the above term could be ambiguously interpreted since you have the full right to sell a model you have created with Hexagon, but not to sell a model delivered with the software. Well, what if you create your own model from a preset? To be honnest, the spirit of the license of course allows you to make revenue from the work you do with Hexagon, no matter if you created your whole model from scratch or based on a pre-set figure. So the answer is YES, you will be able to sell models you will have created from any 3D pre-set model delivered with Hexagon 2, by enhancing their geometry, adding details, pose, texture, etc... We will make it more clear in our Hexagon 2 EULA. Laurent - Eovia
__________________ - Laurent |
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| | #70 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
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Thanks Laurent for the clarification. It really helps a lot and answers my question perfectly! This is GREAT news! This will save a TON of dev time on my part and def enhances the appeal of the product IMHO and I am sure others. If there is any chance of getting additional base models (quadraped and bird come immediately to mind) myself and I assume others that are beginners would be very interested in purchasing such a collection. They wouldn't have to be very detailed, just a base shape to get us started. Eovia seems to be very customer oriented and I am glad I have purchased their products. Keep up the great work! Thanks again. Cheers, Steve |
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| | #72 (permalink) |
| Cube ![]() Join Date: Sep 2005 Location: Southeastern USA
Posts: 63
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Others have asked questions that touched on this but I'm still not completely clear. Please forgive me if I'm being redundant. Will Hexagon 2 allow you to save the UV map as a 2D graphics file so that you can use it to create textures in a 2D paint application? Also, will Hexagon 2 allow you to save the texture created with the brushes (nice demo videos by the way) as a 2D graphics file? I am presuming that when you create your model and save it as an obj that it will save the resulting textures with it. This model and the texures can then be loaded into something like Poser or DAZ|Studio with complete textures ready to render. I haven't worked with the 3D paint programs like BodyPaint and ZBrush so I'm having trouble picturing how Hexagon 2's brushed textures and displacement maps will integrate with something like Poser. I presume that it will create displacement, bump and texture maps that I can then apply in Poser (or whatever application) to the proper channels. Am I picturing this correctly? Thanks |
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| | #73 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Feb 2006 Location: Sweden
Posts: 123
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Well yes of course? A texture is a 2D file and how it is displayed depends on how you have layed up your UVs. And Supposely since you will be able to diplacementcreating, you will have different fileoption. Since normaly you use tiff for dispmaps. OR do you mean a wireframe export option like in Carraras UV editor? You can always do it there.
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| | #75 (permalink) | |
| Box modeling ![]() Join Date: Jul 2005
Posts: 243
| Quote:
I am assuming Hex2 will have this type of functionality too. Not sure about the wireframe templates like DAZ supplies. Usually I use UV Mapper to pull in the OBJ then export the template out from there. | |
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| | #77 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 447
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is it possible to import photoshop brushes to use in the textureing?
__________________ www.rgamarra.com |
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| | #78 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 780
| Quote:
__________________ Regards Tony (aka HamSoles) | |
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| | #80 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 780
| Quote:
__________________ Regards Tony (aka HamSoles) | |
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