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Old 14th March 2006, 22:38   #21 (permalink)
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Ash: You forgot one ;)
soft 3D navigation : as you can see, no slow down when I do the rotation. And this video doesn't include one of our last optimisation (even our betatesters didn't have it ;)
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Old 14th March 2006, 22:51   #22 (permalink)
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This is looking really nice now Thomas. All we want to know now is when we can get it
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Old 14th March 2006, 23:00   #23 (permalink)
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Soon.. just be a little patient
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Old 15th March 2006, 00:47   #24 (permalink)
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Thomas, are you showing us how fast Hex 2 is? Like at 5th level of smoothing soft selections could still move around smoothly? That's what I figure. My PC will grind to a halt at 3rd level with that many polys. Looking forward for more sample vids. I'm in no hurry for Hex 2. Just make it perfect. ;-)
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Old 15th March 2006, 01:09   #25 (permalink)
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"level 5 smoothing" means nothing it depends of the geometry on which your smoothing is apply... and also, your processor, CG, etc. But it's a lot faster than on Hexagon 1.x.
To be honnest, when I model, I never apply a smoothing higher than 2.
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Old 15th March 2006, 01:42   #26 (permalink)
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A last one before going to bed: The UVs!
This is on feature the most requested (in our top 3).
I can't show you all UV editor features, but I think you will like this one: UVunfold, to do a semi automatic unfold of your UVs!
On the top of the screenshot, the UVs before, and bottom, UVs after!

Just a quick note: All selection modes and tools are working in the UV editor : loop, ring, lasso, paintmode and the 3D manipulators (then, in 2D)
Enjoy!

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Old 15th March 2006, 03:38   #27 (permalink)
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Thomas,

I know Carrara5 has displacement mapping now, but it would still be handy to have it in Hexagon.

Any chance Hexagon will have it in v2?
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Old 15th March 2006, 05:59   #28 (permalink)
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"That UV unfolding looks interesting, will we still have gizmos in Hex 2?"
asked David as his mouse pointer hovers over the "buy" button for a popular stand alone UV mapping program.
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Old 15th March 2006, 06:10   #29 (permalink)
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Quote:
Originally Posted by Thomas
A last one before going to bed: The UVs!
This is on feature the most requested (in our top 3).
I can't show you all UV editor features, but I think you will like this one: UVunfold, to do a semi automatic unfold of your UVs!
Thank you, thank you, thank you!
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Old 15th March 2006, 06:35   #30 (permalink)
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Quote:
Originally Posted by Thomas
A last one before going to bed: The UVs!
This is on feature the most requested (in our top 3).
I can't show you all UV editor features, but I think you will like this one: UVunfold, to do a semi automatic unfold of your UVs!
On the top of the screenshot, the UVs before, and bottom, UVs after!

Just a quick note: All selection modes and tools are working in the UV editor : loop, ring, lasso, paintmode and the 3D manipulators (then, in 2D)
Enjoy!
Thank you Eovia... that was my most requested feature!
You have my upgrade order!
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Old 15th March 2006, 06:55   #31 (permalink)
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After straying off and thinking about using Modo I'm still using Hexagon so these features are great news.
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Old 15th March 2006, 07:36   #32 (permalink)
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The UV unfolding looks really excelent good, I too have been guilty of wandering off to the modo site looking with longing at their Uv unwrapping tool as its one of the boring things that really eats up my time. Would probably upgrade just for this, mind you would probably upgrade for any new toys no matter what, as Im a sucker like that.
I guess its good that the high poly manipulation has been implemented, but its a sort of core capability feature I havent had to use that sort of count before, and like 'he who must be humoured' says I rarely smooth more than 2X, so as a number of other people have mentioned, I hope its some sort of displacement painting normal thingy something that will magically make all my models more detailed.
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Old 15th March 2006, 08:56   #33 (permalink)
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Favid: yes, still gizmos, and also, the cubic gizmo added. As I say on my message, I can list all the UVs tools, but you will find the tools to detach, weld, display by domains, the tool which name start by "r" and finish by "x", etc. ;)
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Old 16th March 2006, 11:20   #34 (permalink)
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Sorry for the offline topic, something no dependant of me (close subject about this problem, thank you !
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Old 16th March 2006, 11:26   #35 (permalink)
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YEESSS! UV Unfold! Fantastique!
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Old 16th March 2006, 12:24   #36 (permalink)
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HA ha, the war begin between Silo2 and Hex2, but for the moment, Hex is the winner... the UV still the most interesting thing in Hex2, and the most requested tool.
How much the Upgrade? that's the question !
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Old 16th March 2006, 12:39   #37 (permalink)
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The Question is which will be released 1st ? silo2 or hex2?
Silo2 release has been delayed for a while ,
it will be interesting to see who wins the race
I like silo and Hex but Hex has become my main modelling app
I will probberly upgrade them both
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Old 16th March 2006, 13:30   #38 (permalink)
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Such tools are better every day, but I think I buy some clay tomorrow and spend the weekend touching hand to earth and have patience until all is revealed.
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Old 16th March 2006, 13:33   #39 (permalink)
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Is it the mac version of Hex2 in Universal Bynaris?
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Old 16th March 2006, 19:30   #40 (permalink)
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W00t

Well Eovia claims April so unless Nevercenter pulls a fast one, we'll be displacement painting (sans ZBrush) in a coupla weeks!

In my book, Hex is ahead right now (based on the existing lines toolsets and dynamic geometry) since both will have displacement painting and UV editing...

Whats to be seen is the quality of the upcoming toolsets and how streamlined are the workflows of the tools with each package.

Based on looking at the videos, Hex also seems to be way more ready for release than Silo...

-Will
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