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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| Vertex ![]() Join Date: Jan 2006
Posts: 3
| Applying shading domains to dynamic geometry
I'm reworking a model in Hexagon. It contains numerous objects with chamfer dynamic geometry which need to be set to a shading domain along with their regular companion objects. To get me started, I want to set the whole model to a base shading domain so I can pick out the exceptions later. No matter how I select all objects and their faces, only the non-dynamic geometry objects take the SET operation. Selecting an individual dynamic geometry object doesn't help. Collapsing the dynamic geometry gets round it but the dynamic geometry is there for a reason, so I can tweak it. Windows XP Professional SP2, Hexagon 1.21 Any ideas ? Mark |
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