![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Guest
Posts: n/a
| Curve Tool Enhancements Bezier Curve Tool
Interpolated and Spline Curve Tools
Blend Curves - this tools is present in many applications dealing with industrial design. Including this tool in Hexagon's repertorie will be a great boon for those working with both CAD and CAID tools. This tool should support blending position, tangency, and/or curvature of the source and target curves. |
|
| | #2 (permalink) |
| Extrusion ![]() Join Date: Dec 2005
Posts: 178
|
I never use bezier curve, quite frankly, at this point at least, but I don't mind Hex coders improving them. Maybe I'll have use for them in some application someday. Right now I mainly use the simple Curve tool, and the Polyline especially. Hexagon is a subdivision modeler anyway. Any kinks, however big, will be smoothed instantly by subdivision. Beziers in Hexagon generates a lot of unnecessary points/verts, which makes a high polygon counts when use with surface tools. Don't know if I'm right here. I'm on a 3d rookie point of view... Again, it never hurts improving tools.
|
| | |
| | #3 (permalink) |
| Vertex ![]() Join Date: Oct 2005
Posts: 24
| True bezier curves
Totally agree that Hexagon needs much better bezier curves. The way bezier curves are implemented in the spline modeler in Carrara is fine. It would make Hexagon a much better modeler. Right now free form styling is good. Yet it is very difficult to copy an existing line, even if it is not very complicated. Complicated drawings /lines cannot be copied. That's really a pity
|
| | |