clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Modeling - Sculpting

Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

Reply
 
LinkBack Thread Tools Display Modes
Old 14th March 2006, 05:57   #41 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
Modo 201 does look good after checking some still samples in there. The renders look stunning and realistic. The people behind it must be taking it very seriously. It's, indeed, tempting. This is probably a make or break thing for Eovia. Unless C6 is significantly better than C5, I'm afraid some will jump ship. I mean when are ALL these feature requests be implemented? As far as C7, C8, C9? When?
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th March 2006, 07:44   #42 (permalink)
Cube
 
efflux's Avatar
 
Join Date: Sep 2005
Location: UK
Posts: 82
I don't think I'm wrong im saying that these new features being displayed for Modo 201 are a serious warning shot for all other competing programs. My problem is that it will take a long time for Modo to have animation. It's not just the quality of the renders either. If you watch the demo videos it shows awesome material editing that all others will have to be judged against.
efflux is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th March 2006, 21:08   #43 (permalink)
Vertex
 
etujedi's Avatar
 
Join Date: Mar 2006
Posts: 9
As with any of these programs the question is...how can you achieve your goal in the most afforadble and effcient manor. ZBrush is also a good program, but the learning curve is higher. While Modo looks to be a good program, you have to base your purchase on what you want to accoplish. Lightwave, 3DS Max, and Maya, are great too, but does your goal warrent the cost. I look at each purchase from this perspective, and I recommend trying out demos of any program you plan on buying. Pick the one that works for you, personally I like the ease of use and small learning curve, that Hex provides. I use several utilities to model, map, and paint a model. For me, Hex2 looks like the most bang for the buck and I look forward to UV unwrapping! While some programs may have all the bells and whistles, the question remains, how much of that will you actually use in a practical application and will it justify spending the money. For this reason, I don't think Silo, Hex or other programs need to fear progress. It helps us all when they are motivated towards improving, as the advances of Hex2 prove.
etujedi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th March 2006, 22:58   #44 (permalink)
Pixar want to hire me!
 
Patrick210's Avatar
 
Join Date: Apr 2004
Location: Florida, USA
Posts: 549
I don't see a lot of C5 users jumping ship to Modo. Modo is a great modeler and it will have materials and rendering. But, it does not have terrain generation, plant and tree creator, volumetric clouds, Poser import, etc. Hex 2 and Carrara 5 Pro together offer a whole lot for the money, and getting better all the time.
Patrick210 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th March 2006, 23:48   #45 (permalink)
Cube
 
efflux's Avatar
 
Join Date: Sep 2005
Location: UK
Posts: 82
Yes, my views have changed about Modo. I've tried it quite extensively now. I can't justify the cost when Hex can do a whole lot and I'm using Wings 3D. Modo can do just about everything but I'm not sure the workflow is really that easy after all. I also found a few problems. I don't know the reason, possibly bugs, but one problem with messed around normal directions was exactly a problem I experienced in Lightwave which tells me it was not my doing.
efflux is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 1st April 2006, 18:33   #46 (permalink)
NURBS Booleans are your friend
 
Jolran's Avatar
 
Join Date: Feb 2006
Location: Sweden
Posts: 123
Modo is too expensive for what you get, in my opinion. There are far to many modeling aps out there. Crowded competition. Hexagon is really good value
for the money, and its so simple to learn.

I am somewhat surpriced that nobody is picking up the competition on animation packages, like Messiah though. I mean Motion Builder is tooo expensive ?
There is FBX support in Carrara but who uses M.builder and then render in Carrara? My guess is very few. And now Hexagon is supporting disp.creating. Isnt displacement maps orgin usage for animation? I maybe off topic here..

I just would have loved Evoia to have made an animation package in "hexagon style". Easy and efficient and not super expensive.
Jolran is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 02:47.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel