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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
| Normals in Amapi Pro 7.5
I have a polygon sphere in Amapi Pro 7.5 with its normals pointing outward. I used the Symmetry Tool to duplicate the sphere. Its normals are still pointing outward, but only the inside of the sphere is displayed. It is the negative of the original sphere, but with its normals pointing outward still. I have to make the normals point inward for the sphere to look right. Is this supposed to happen with the Symmetry Tool. Or should I only be using Copy/Paste to make more spheres?
__________________ Shonner |
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| | #4 (permalink) |
| Rhymes with Hell. ![]() |
you talk about sphere, i awnser about that. A symetry of a sphere have no interest. Copy and paste like says in the amapi box, it's not the best, you must use duplicate. If you want to talk with a concrete exemple, say it before ! So for a face, use symetry tool ... and i don't see your problem.
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| | #5 (permalink) | |
| NURBS Booleans are your friend ![]() Join Date: Aug 2004
Posts: 112
| Normals not acting normal Quote:
In the mean time call up the "orient normals" tool on the copy, select all and use "unify normals" with the space bar to flip them until you can see them, with backfaces off, in the same view as the original object you duplicated them from. wayne k guam usa | |
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| | #6 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
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I always thought that a polygon's backface always faces the opposite direction than its normal is pointing? Or is this not the rule? I have objects that have their normals pointing outward, but so are their backfaces, too. Flipping their backfaces inward make the object visible, but their normals are pointing inward, too. Anyway, I found a quick workaround in Amapi Pro 7.5 (which doesn't involve flipping normals) to fix object normals so that they point outward and their backfaces stay facing inward after making a mirror symmetry copy. I used a sphere as an example to easily show the problem.
__________________ Shonner |
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