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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Dec 2004
Posts: 25
| Can't validate input on Chamfer (v.5.15)
I've been trying to do the suitcase tutorial in the Amapi 5.15 version that comes with Carrara 3. I am new to this, but I already know that I like the Amapi interface and tools. (Carrara too) I am trying to work my way through the suitcase tutorial and when I get to the part where you chamfer the edges Amapi will not keep and validate my input. It makes the chamfers, I can increase their radius and decrease it, but when I hit "Enter" to validate my input, my chamfers disappear. I thought that maybe they just didn't show up until render time so I went ahead and rendered the scene...still no chamfers. ? |
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| | #4 (permalink) |
| Vertex ![]() Join Date: Dec 2004
Posts: 25
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Wow Shonner, I just followed your link and it depresses me. I really like Amapi's interface and the way it handles things from what I've learned about it so far, but these bugs you've pointed out make me sad. They are horrible flaws. Has Eovia announced having any kind of commitment to fixing it? Is this an isolated experience or have many others found the same problems? Amapi seems so promising. |
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| | #5 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
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I like Amapi 7's interface, too. But it needs smarter tools like Silo has to speed up organic modeling. A lot more time in Amapi is spent correcting Amapi's mistakes rather than producing 3D creations smoothly. The interface is great for fixing problem areas. But I don't like having to take two steps backwards for every three or four steps forward. Eovia doesn't listen to what its customers want. We have to go along with how they feel things should be. The Eovia programmers attitude is that they're only making Carrara and Amapi as a hobby. And if anybody wants to buy a copy, feel free. But don't complain to us if it doesn't work. Silo and ZBrush programmers are more committed and care about what users of their software think, in comparison, because they strive to be the best.
__________________ Shonner |
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| | #6 (permalink) |
| Always learning new stuff ![]() |
It's off topic here, but about the Shooner link in his sign : All the first part is wrong ! It's NOT a BUG ! If you want to have a nice result in polygon, without cracks (as show on his pictures) you must use the crack FREE tesslation. The adaptive one is an adaptive transformation, not a PERFECT one. It's the SAME in all NURBS softwares... And at last, why applying a smoothing on a tesslation result ? what for ? About the preferences and win 98.. sorry, we are in 2004, soon in 2005... any of the betatesters are still in this old OS, everybody on win2000 or XP... Validating : hum.. everytime I'm not in a tool and I press Enter, my render appears. Damn, why there is still a render in Amapi ? For me, this is the bug ;) Export in VRML : I still have to check for the clode/open Amapi before opening the VRML, I didn't test that. Carrara format : yes, it sucks, it will be remove. OBJ : no need to triangulate... it works perfectly with Carrara and 3DSMax... Constraint : yes, there is a problem here Sorry if I answer here in your post pixelwitz ;) |
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| | #7 (permalink) |
| Always learning new stuff ![]() |
No crash for the VRML, I tried after closing/open Amapi. And Why do you post dumb informations like that, you know about the crack free, it's in your tips and tricks webpage ! And at last, I think it's forbidden to give in free downloads the AP7.5 manual addon on your website... |
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| | #8 (permalink) | |
| Vertex ![]() Join Date: Dec 2004
Posts: 25
| Quote:
Shonner thank you for valuable info on your website about 7.5. | |
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| | #10 (permalink) |
| Boolean ![]() |
If your using pro and chamfer or other tools fail it is because the function isn't possible when using BREP surfaces. Regular Designer Nurbs mode and Poly mode on both the same functions would work much simpler. They are intended for a visual output (make a model and toss into another app to texture and animate ect) Pro's Nurbs are much much different and carry more info other than a cool looking model and when they are exported they could in most cases become real objects via CNC etc. I personally wish that Pro had a "CAD" mode that would convert the Nurbs option for what it is intended and also include a regular Nurbs mode like Designer has but with some of the more advanced tools. Hope this sort of helps... PP |
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