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Old 16th November 2004, 21:10   #1 (permalink)
Vertex
 
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Smoothing and Dynamic Geometry

I have a question about using smoothing with dynamic geometry.

I have created a polygonal object. I add smoothing. I adjust the tension on some of the edges. Now I want to edit the polygonal object. I see that I can move the points around, but what I really want to do is to add and remove sections. As far as I can tell, I can only do this if I remove the smoothing - and throw away all of my tensioning. To me this seems to negate the whole purpose of dynamic geometry. If I can't go back and edit the underlying object, what is DG for?

Or am I (hopefully) missing something?

Thanks,

- Joe
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Old 17th November 2004, 05:29   #2 (permalink)
Extrusion
 
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I meant to say Stretch instead of Move.
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Old 17th November 2004, 19:34   #3 (permalink)
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Thanks, Shonner. This works nicely. But how can I perform a sweep (extrusion) on the original object, to add major new bumps to it? When I try to performa a sweep it sometimes works, and sometimes I end up in a situation where I'm not allowed to do the sweep, because the smoothing has created "markers". Again, thanks in advance if you can help clarify this for me.
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