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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 13th September 2004, 04:30   #1 (permalink)
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Amapi models and Animation Master

Greetings,

Can models created in Amapi Designer be used with "Animation Master" from www.hash.com ?

Is anyone doing this?

Regards!
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Old 20th November 2004, 15:36   #2 (permalink)
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Anyone?
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Old 20th November 2004, 16:19   #3 (permalink)
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well if you have Animation Master, take a look at the import file format ... and check !

Bhe philosophy of animation master is : "Just Says No to Polygons" ... but maybe you can.
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Old 21st November 2004, 02:56   #4 (permalink)
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I don't have animation master.
Just want to see if I can animate in AM with amapi created models.

Carrara 4 pro is very limited with "character animation" features.
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Old 21st November 2004, 03:30   #5 (permalink)
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Download the animation master demo, and take a look ;)
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Old 21st November 2004, 05:51   #6 (permalink)
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Unfortunately there is no demo for Animation Master.

See:
http://www.hash.com/
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Old 21st November 2004, 07:31   #7 (permalink)
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Carrara Pro 4 has good enough animation in it doesn't it?
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Old 21st November 2004, 09:45   #8 (permalink)
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Carrara Pro 4 is good for general animation, but not for character animation.
It's a challenge to synchronize the voice of a character to the sound files in Carrara.
Animation Master seems to do this much better.
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Old 21st November 2004, 14:14   #9 (permalink)
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Ask animation master user forum no ?

http://www.hash.com/forums/index.php
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Old 22nd November 2004, 01:29   #10 (permalink)
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I'll see if I can find an Animation Master user that also uses Amapi.
Last time I tried, no one at the Animation Master Forum used Amapi.
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Old 22nd November 2004, 01:33   #11 (permalink)
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i don't know anybody who use am with amapi too. I'll ask arround ...

Sorry, canno't help you more
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Old 2nd December 2004, 23:02   #12 (permalink)
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Hum.. AM is a full Spline modeler (and the best I tried...) but it's not working with polygones (well, you can import them if I remmeber with the OBJ, but don't use AM to modify them...)

Well, I didn't test it since AM 2000, perhaps it changed a lot....
My only regret was it was too much unstable (a full crash every 2 minutes..)
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Old 3rd December 2004, 01:43   #13 (permalink)
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best spline modeler is Shade of course, and not am :P :? :D >_> O :love:
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Old 3rd December 2004, 18:58   #14 (permalink)
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(N'atchav ta race, AM c'est hachement mieux Enfin, j'ai pas matté Shade depuis des lustres )
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Old 3rd December 2004, 22:49   #15 (permalink)
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Although I haven't done this in a long while...

I've worked with A:M on a number of occasions, but it never became my "primary" 3D app. You can import 3DS and (I beleive) OBJ files into A:M, and a number of people have done it (including myself). Wings3D (a open source poly modeler) supports A:M directly with an A:M file export facility. The problems with doing this are twofold: one is that file sizes can get pretty out of hand and your model may not be as easy to manipulate as if it were created with splines once imported.

There was a long thread on the A:M forum recently about working with LW and A:M. Apparently there's a number of LW users that aren't happy with LW's character animation tools and are using A:M strictly for creating the movements and then exporting that info back into LW for the final render.

Compared to some of the other apps and plugins out there, I guess $299 (the cost of A:M) isn't too bad to someone using LW. A:M also has -very- nice hair generation tools. But, at least in my opinion, the modeler works a bit differently and it's renderer is just so-so.

I did an animated "Mr. 7-Eleven" a long while back for the Sounthland Corp. (there's a tiny still on my website). I modeled in 3DS and animated in A:M. Not seamless, but it worked.

... oh, one more thing: if you ask Hash about a demo version, they'll tell you that they have a 30 day money back guarantee.

... and one more thing, if you didn't know this already. A:M is copy protected. You -have- to have the app's CD running on your computer to run it. This got to be a major hassle when I was trying to pull other material of CD-ROMs.

Hope this helps,

Paul
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Old 4th December 2004, 13:15   #16 (permalink)
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Quote:
Originally Posted by bigkahuna
A:M is copy protected. You -have- to have the app's CD running on your computer to run it. This got to be a major hassle when I was trying to pull other material of CD-ROMs.
Thanks for your awnser.

Yep that suck to use CD when apps is running.
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Old 13th December 2004, 16:20   #17 (permalink)
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Recently I bought A:M, but now I am too busy with Amapi to learn A:M...
If I could work in A:M, I really would like to try it out for you. But I noticed that this is a very old thread - don't know if you already know the answer...

Jacqueline
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Old 18th December 2004, 07:38   #18 (permalink)
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Greetings Jacqueline

Yes, I am still interested in this topic.
Let me know if you try an Amapi model in AM.

Cheers!
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Old 18th December 2004, 09:11   #19 (permalink)
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You might also want to search the Hash forum for the threads on using Lightwave and Wings with A:M. They're not Amapi, but since they're polygonal modelers they'll have some things in common with Amapi. Incidently, one way of getting better file format translations (at least so I'm told) is to import into Wings3D and then export as a A:M file. Since Wings3D is free, it's worth a try...

Paul
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Old 18th December 2004, 18:54   #20 (permalink)
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Thanks Paul!
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