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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 20th August 2004, 20:44   #1 (permalink)
Vertex
 
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mesh feature ?

Hello. Can Amapi Pro produce a mesh using a NURBs object ? Thanks.
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Old 22nd August 2004, 14:46   #2 (permalink)
Rhymes with Hell.
 
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Convert Nurbs to Poly ?
Of course.
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Old 23rd August 2004, 06:34   #3 (permalink)
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One way is to collapse a NURB object's Dynamic Geometry.


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Old 23rd August 2004, 09:28   #4 (permalink)
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You can modify tesselation by chossing "Smooth tool" after erasing DG.
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Old 23rd August 2004, 09:42   #5 (permalink)
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NURBS objects have extra points in their facets, so you'll want to avoid using the Smooth Tool on them (even if you've converted them to polygons beforehand).




Otherwise, you end up with lumps on your surfaces.
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Old 23rd August 2004, 15:02   #6 (permalink)
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Don't smooth after kill all DG !!!

Erase dynamic DG, keep last nurbs level, clic on smooth and chosse crack free and change level of detail you want.

After, you can convert it to poly, and export (and erase equal point if needed).
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