![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
| Which Amapi tool does this operation? http://nevercenter.com/index.php/Videos/516 has a Silo movie showing subdivision with creases. Is there an Amapi movie showing the same operation with one of its tools?
__________________ Shonner |
| | |
| | #2 (permalink) |
| Rhymes with Hell. ![]() |
Have you try the "Mold" Tool ? You can choose radius of influence (size), and coef of inertia.
__________________ WARNING: The following posts contain explicit content. By viewing them, you are making the following statement: I am viewing explicit content. ![]() |
| | |
| | #3 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
|
Yes. But it only attracts BREP points. Not NURBS surfaces, as far as I can tell. I saw a video at http://www.caligari.com/products/tru...4pointedit.wmv showing what Truespace can do with NURBS and I wanted to see how Amapi D/P 7 did the same thing (stretching a plane to make a nose for a spaceship). And particularly the bit near the end of the video where a cylinder is shown being stretched at the top and the sides of it buldge in and out. Also, how does Amapi D/P 7 use control points like this http://www.caligari.com/products/tru...s/wmv/nd00.wmv video shows?
__________________ Shonner |
| | |
| | #4 (permalink) |
| Now, I learn animation ![]() Join Date: Apr 2003 Location: Assez loin de Paris ;P
Posts: 2,005
|
The videos you talk about (with TrueSpace) don't show NURBS surfaces. There are all poly smooth surfaces. You can do like this with amapi, with the DG :
__________________ Olivier DRAUSSIN Athlon 2500+ - 1Go RAM - Radeon 9600 Pro A7Pro + Hexagon + Carrara 3 |
| | |
| | #5 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
|
The DG seems to have less control over points and curves than Cinema 4D and Truespace do. I was hoping Amapi D/P 7 could manipulate NURBS cylinders the same way that Truespace 6.6 does. The Caligari video showing how to make a boat using NURBS in Truespace 6.6 looks very efficient and easy to manipulate the corners of NURBS exactly.
__________________ Shonner |
| | |
| | #6 (permalink) |
| Rhymes with Hell. ![]() |
Sorry i haven't see in your message something talking about nurbs and not poly. look like more to patch nurbs that kind of stuff ... not same things.
__________________ WARNING: The following posts contain explicit content. By viewing them, you are making the following statement: I am viewing explicit content. ![]() |
| | |
| | #7 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
|
My BREPs get pulled apart when I stretch them and my NURBS object falls apart. Is there a way to weld BREPS together? I'm hoping Eovia fixes this if it's not possible now. I'm really interested in doing 100% NURBS modeling with Amapi Pro 7.
__________________ Shonner |
| | |