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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 6th June 2004, 21:44   #1 (permalink)
Vertex
 
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Problems with punch out then exporting obj

I have been creating trim for a building. First I create a cube and then punch out a design, but when I export it as a obj it doesn't retain the pattern as created. But if I cut an edge it saves just fine. Also if I save it as a 3ds and bring it into Poser or Bryce and save it out as a obj it's just fine. Screenshots from Amapi, Bryce and UVMapper Pro. Can someone please tell me what I'm doing wrong?
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Old 7th June 2004, 15:04   #2 (permalink)
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Hello,

it seems to be the common Amapi => .obj Problem. Amapi dosen't triangulate face's with more than 4 points automatically. Most other programs are not able to understand the resulting file. To solve this problem you habe to double click your objects in Amapi and than select "triangulate faces with more than 4 points". Afterwards you can export to .obj and everything should be fine.
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Old 7th June 2004, 15:45   #3 (permalink)
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Thankyou for the help. This has stumped me for 2 days and your suggestion worked fine. Now to finish the project... :D
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Old 8th June 2004, 01:30   #4 (permalink)
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Your other choice would be to use 3DS which can handle n-sided polys. There are two OBJ formats these days (one for 3 and 4-sided polys, and one for n-sided polys). Not many apps understand n-poly OBJ, yet.
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Old 9th June 2004, 22:09   #5 (permalink)
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Shonner : where did you see that about the OBJ ? I never heard about that ! (it make me understand some old problems.. huh ! : ))
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Old 9th June 2004, 22:32   #6 (permalink)
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Amapi 7 and Maya 6 are a few of the newer modeling apps that can work with OBJ models that have n-sided polygons. But 99% of modeling apps still only work with 3 and 4-sided polygon OBJ models.
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Old 10th June 2004, 12:20   #7 (permalink)
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3DSMax do too ;)
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Old 11th June 2004, 06:01   #8 (permalink)
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U3D is supposed to be the 3D format standard one day. I wish people would leave OBJ as it was, rather than creating another version of OBJ that is not standard.
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Old 11th June 2004, 19:40   #9 (permalink)
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Huh ! I never eared about this 3D format ! I think it will hard for it to become a standard if anybody know it... :P
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Old 11th June 2004, 23:44   #10 (permalink)
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MICROSOFT, HP, DELL, TOSHIBA, AUTODESK, INTEL, and various software companies will be supporting it.
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Old 13th June 2004, 16:32   #11 (permalink)
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oh, this this -new- format that all the industrials will support ? but if I remember, it will be a web based format...
By the way, anything for us.. (Dell, toshiba, HP... which software are they creating ? ;)
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Old 14th June 2004, 04:09   #12 (permalink)
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The 3DIF forum may have some updated info about the universal 3D format. Macromedia might not be as involved as most web developers would have hoped for. The format will work with 3D apps, web browsers, PDA's, TabletPC's, game consoles, etc. Anything with a USB/fire-wire port and video screen basically.
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Old 14th June 2004, 19:34   #13 (permalink)
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wait and see
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