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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Jun 2004
Posts: 3
| Problems with punch out then exporting obj
I have been creating trim for a building. First I create a cube and then punch out a design, but when I export it as a obj it doesn't retain the pattern as created. But if I cut an edge it saves just fine. Also if I save it as a 3ds and bring it into Poser or Bryce and save it out as a obj it's just fine. Screenshots from Amapi, Bryce and UVMapper Pro. Can someone please tell me what I'm doing wrong? Thanks Schurby |
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| | #2 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
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Hello, it seems to be the common Amapi => .obj Problem. Amapi dosen't triangulate face's with more than 4 points automatically. Most other programs are not able to understand the resulting file. To solve this problem you habe to double click your objects in Amapi and than select "triangulate faces with more than 4 points". Afterwards you can export to .obj and everything should be fine. |
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| | #4 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
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Your other choice would be to use 3DS which can handle n-sided polys. There are two OBJ formats these days (one for 3 and 4-sided polys, and one for n-sided polys). Not many apps understand n-poly OBJ, yet.
__________________ Shonner |
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| | #12 (permalink) |
| Extrusion ![]() Join Date: Apr 2004
Posts: 190
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The 3DIF forum may have some updated info about the universal 3D format. Macromedia might not be as involved as most web developers would have hoped for. The format will work with 3D apps, web browsers, PDA's, TabletPC's, game consoles, etc. Anything with a USB/fire-wire port and video screen basically.
__________________ Shonner |
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