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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: May 2004 Location: london, uk
Posts: 3
| why can't i fillet this object???
Hello, First, I've basically grown up on cinema4d, and had no idea what it's been missing all this time in terms of modeling tools. From my POV, Amapi fills it out quite well, and it's saving me on my current project. Of cousre, that project is due asap, so that's why i'm posting. Being new to real NURBS modelling, i don't know all the rules. Why is it that i cannot fillet the edges of this extruded form? Even if i convert it to polygons. If i can fillet it, how can I? HELP! thanks! |
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| | #4 (permalink) |
| Vertex ![]() Join Date: May 2004 Location: london, uk
Posts: 3
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hello, glad to see it was easy. one question, did you draw the original line in amapi, or in illustrator? I drew mine in illustrator, so perhaps this is where the original problem began? the error i get is change size. .0001 does work, but that doesn't help me. i tried .01, and i get the same error, and that still isn't the same size as yours. i need your rounding, but with my shape of wrench. i'm trying to redraw the curve within amapi to see if this works better then importing from illustrator. however, now i'm having to figure out how to properly draw curves in amapi! this is much easier to do in c4d, but then no fillet or campher in c4d. no way to win! but, at least amapi gives me hope. the part i'm stuck on - how to join curves together into one object? should be simple, but is not (or at least not to me!). weld isn't working for me to do this. i will keep trying. i will attach the illustrator file of the wrench if someone wants to see if they can do it, where i could not. thanks! br, .paul |
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| | #5 (permalink) |
| Always learning new stuff ![]() |
There is a bug with your file... I opened it in Illustrator, converted to 3, and it's the same... About the composed curve, use the last option when drawing a curve : "connect to the end of the last selected curve" I email eovia about your problem |
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| | #6 (permalink) |
| Rhymes with Hell. ![]() |
They have filet and chanfer in C4D if remember … just open the ai file, put it on an extrud path, choose the option … here are the chanfer, the filet, all you what you need … Oh, and if you want to build a Nurbs file in Amapi, for send it to C4DXL for reder, the best way is to use only poly and not nurbs ! :D But that's a bug !
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| | #7 (permalink) |
| Vertex ![]() Join Date: May 2004 Location: london, uk
Posts: 3
| rounding in c4d
i know about rounding on caps and ends, but if i went to selectively round the tips (along the extrude) i cannot, and then i was planning on doing a boolean for the groove on the handle, and then rounding the edges of that. Again, c4d cannot. There is no actualy chamfer or rounding tool. things i want to do i just cannot in c4d. someday, i'm sure. till then, amapi! about the joining, that i got. but, then i wanted to just make half a profile, then mirror it, then join the two mirrored sides. then make the angled bottom to that (as in the wrench ai file). this i havn't figured out to do - i.e. how to join together two completely separate splines. we'll see if i get it today! thanks for the help. good user help only makes the program better... anohter reason why i like c4d as well. |
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