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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 8th April 2004, 13:34   #1 (permalink)
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hello from spain

some questions

1.- amapi designer 7 is GREAT, fantastic....why not use this program more people???is there book in english??? i have the oliver,sbook but in french;)

2.-any comment to translate a obj from amapi to maya ,softgimage or lightwave???

3-i began the tuto"cochon"from the oliver book.....but..whe, i make a cube i can see the "points , in the book is a perfect cube ,in the top,or side view only see 4 vertices or point, is like my cube will be rotate?¿?¿?

4.- and last..... its amapi pro with nurbs a good organic model .i see facesmake with nurbs or splines and are greatttt;)

5.-Any problem with the english version of amapi pro in english???
with w2000 i cant install .....

thanks and i hope to see this forum with many manyyy people

roger CORUÑA spain
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Old 8th April 2004, 16:23   #2 (permalink)
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hi Roger,
looks like you got the display set to wireframe and not solid wire or smoothed wireframe in the display option

thats the one circled in red

Amapi 7 designer can model figures and faces in poly mode just as well as a nurbs modeler.

cheers
stu
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Old 8th April 2004, 16:26   #3 (permalink)
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heres an example, not a very good one

but it illustrates the potential of what can be acheived.

its a simple box modeled head.

cheers
stu
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Old 8th April 2004, 18:06   #4 (permalink)
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Re: hello from spain

Quote:
Originally Posted by destinorrr
1.- amapi designer 7 is GREAT, fantastic....why not use this program more people???is there book in english??? i have the oliver,sbook but in french;)
Yes, good question, why not more users.. perhaps not enough people know the software... I hope this forum will help
Actually, only one book is available and you have it, only in french ;) I think Olivier will be happy to know that is book is sold even in spain

Quote:
2.-any comment to translate a obj from amapi to maya ,softgimage or lightwave???
I didn't test in XSI, but it's ok with Lightwave and Maya

Quote:
4.- and last..... its amapi pro with nurbs a good organic model .i see facesmake with nurbs or splines and are greatttt;)
Actually, no know models were made with Amapi Pro in NURBS, but in polygons ;) It's very hard to model organics objects in NURBS...

Quote:
5.-Any problem with the english version of amapi pro in english???
with w2000 i cant install .....
What is you problem exactly ? I'm running Amapi Pro on my Laptop with Win 2000 without any problems (but in french)

Quote:
thanks and i hope to see this forum with many manyyy people
me too
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Old 8th April 2004, 19:18   #5 (permalink)
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Re: hello from spain

Quote:
Originally Posted by Totyo
Quote:
4.- and last..... its amapi pro with nurbs a good organic model .i see facesmake with nurbs or splines and are greatttt;)
Actually, no know models were made with Amapi Pro in NURBS, but in polygons ;) It's very hard to model organics objects in NURBS...
Patch modeling for organic : it's not exactly the same … nurbs are nurbs, but that change. they have a difference beetween the two of us. Patch for organic, the traditional nurbs a class for design product/objetc.
But if you take the time, you can make a nice organic model with Amapi Pro, but it's not the most interesting things …

Cheers,
Hugo (aka judas here ?) :D
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Old 9th April 2004, 00:21   #6 (permalink)
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Quote:
Patch modeling for organic : it's not exactly the same … nurbs are nurbs, but that change. they have a difference beetween the two of us. Patch for organic...
So which modeler(s) are good for patch modeling then?
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Old 9th April 2004, 01:00   #7 (permalink)
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maya, but not the same price/style and workflow.
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Old 9th April 2004, 08:36   #8 (permalink)
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Animation Master is the best patch modeler ever.. but not the more stable
I hope Amapi will do patch one day
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Old 9th April 2004, 13:01   #9 (permalink)
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thanks

uau laughingnome a simple.... its Great!!! any tuto about your model??
Yes i got the display set to wireframe...

the problem is ....why in the front view i can see the back vertices of the cube??? in the oliver tuto you only see the four vertices of the front.

How must i change the X_Y_Z ???


thanks again and excuseme my english and my amapi level;)
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Old 9th April 2004, 13:10   #10 (permalink)
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Take the stretch tool and you will see your vertex (4th tool from the top)
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Old 9th April 2004, 15:29   #11 (permalink)
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hello again

thanks.

i hope you can see my question with this images(and dont hate me please)


Yes tutos tutos and more tutos;)

I think is very important to show the strongest points of a great modeller like amapi design

In the magazine 3d world amapi designer 7 got a 9!!!!!!!!!
(the only negative point was the documentation and help online )

i would like a tuto(please step to step) about organic modeling about:

head
body

with box modeling and point by point....(ihave seen tutos the faces with nurbs too)and using reference images

and other about inorganic-------cars ...and objet with nurbs.


well thanks again

roger
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Old 9th April 2004, 15:33   #12 (permalink)
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I just finished this tuto ;)



You can see the vertices cause you made the first cube but when you made the "extrusion" you did not respect the cube aspect.

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Old 9th April 2004, 15:35   #13 (permalink)
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that's because you are in perspective prejection view, switch to the orthographic. Tool in the bottom, look like this :
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Old 9th April 2004, 15:35   #14 (permalink)
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it's not very important not to have the sam pic than Oliver, it's just an alignment problem ;)
Just click on wheel mouse and move the mouse to adjust the view..
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Old 9th April 2004, 15:48   #15 (permalink)
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yes Hugo is correct you are in perspective veiw not orthaginal veiw.

its important when you load the cube to be in orthaginal veiw, either front or side view.

personally i model in perspective view mostly but i always start a model in the front or side views.

stu
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Old 9th April 2004, 17:32   #16 (permalink)
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thanks

thanks thanks thanks thanks


Uauua that "cochons" its great!!!!!!

thanks to everybody by the help

roger
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