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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Aug 2008
Posts: 2
| Need suggestions on best program to use
Hi, My experience is primarily with BSP editor tools like Hammer, Torque Constructor, and Ued. I'm interested in creating buildings for games, but it seems like with the newer game engines (Cryengine, etc...) i need to start working with mesh editors. My question is, are there any reasonably priced programs that are geared towards building architecture that can be used in a wide variety of game engines? I'm a hobbyist, and i have not found much that is not extremely expensive or geared primarily (it seems)for character models. Any help would be appreciated. Thanks! |
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| | #2 (permalink) |
| What do you want me to create? ![]() Join Date: Nov 2003 Location: nébuleuse :)
Posts: 5,562
| Google Skeetchup is free for hobbyist and seems the best for any building architectures |
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| | #3 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 770
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Yes, Sketchup maybe what you are looking for. However, any polygon modeler will allow you to make buildings. For free try Blender - modeling and everything else ![]() http://www.blender.org/ For low cost poly modeling look at Silo: http://www.nevercenter.com/ Nurbs modeling with MoI may also do the job as it has an excellent polygon exporter. Very easy to use as well: http://moi3d.com/ But first download Sketchup and have a go - it costs nothing and it may be all you need .
__________________ Regards Tony (aka HamSoles) |
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| | #4 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jul 2006 Location: Italy
Posts: 106
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+1 for Blender (does Sketchup export the formats needed for game engines?) At least you can try Blender at no cost, and if it doesn't do what you want to accomplish, you can always switch to another software. Some month ago there was a video tutorial to create an house, over at BlenderArtists web-site. It was really well explained, and could give you an overview about game level creation. Try to look for... Bruzzi I think was the user posting the tutorial; he was referring to his own house building. |
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| | #5 (permalink) | |
| What do you want me to create? ![]() Join Date: Nov 2003 Location: nébuleuse :)
Posts: 5,562
| Quote:
With the free version, you must export in KMZ format and use a Blender Python Script for reload it and then save as you want | |
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| | #6 (permalink) |
| Vertex ![]() Join Date: Aug 2008
Posts: 2
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Thanks for the replies! ![]() While researching some of these I came across the XSI Mod Tool (free) as well. They have an exporter for Crysis and it works for Source and XNA games. Now it's time to learn how to model, . Lot's of videos to watch, but now i'm pumped. It's definitely a different mindset, but there are some similarities to the BSP editors i've used...
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