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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.
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Old 25th April 2008, 22:51   #1 (permalink)
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[Hexagon]Need help (car modeling)

Hey guys need some help here.

I have a pucker in the corner area of my model. I've tried push/pulling the verts around that area while in sub-d mode but I can't get rid of this. Is my geometry correct? Thanks.

-Dooki
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Old 26th April 2008, 18:51   #2 (permalink)
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You have a five vertex polygon just in this angle. That's not the best, you should avoid it if it's not a plane face.
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Old 28th April 2008, 04:55   #3 (permalink)
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Thanks. So some how I need to tesselate from the bevel to maybe the wheel well?

-Dooki
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