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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Box modeling ![]() | [Hexagon]Need help (car modeling) Hey guys need some help here. I have a pucker in the corner area of my model. I've tried push/pulling the verts around that area while in sub-d mode but I can't get rid of this. Is my geometry correct? Thanks. -Dooki
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| | #2 (permalink) |
| Rêveur à points cardinaux ![]() | You have a five vertex polygon just in this angle. That's not the best, you should avoid it if it's not a plane face.
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| | #3 (permalink) |
| Box modeling ![]() | Thanks. So some how I need to tesselate from the bevel to maybe the wheel well? -Dooki
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