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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Studying 3D at nights ![]() Join Date: Jan 2006 Location: Finland
Posts: 83
| [Carrara]Propagate scaling?
Hi, I had this question at DAZ forum and it looks as if it will not be answered. Could you maybe help me? - - - - - - - - - On C6, Properties panel, Motion tab; there is Propagate scaling check box for which I cannot find any reference in the PDF manual. I don't speak English as my mother tongue, so could someone explain in easy to understand fashion what that thingy means and does? |
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| | #3 (permalink) |
| Studying 3D at nights ![]() Join Date: Jan 2006 Location: Finland
Posts: 83
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Thanks Piem. Since one can scale a regular group without that option checked and have it affect each independent object within the group, I presume you specifically mean that propagate scaling applies to scaling a child object of a boned character so that every other child item of that character (group) gets scaled evenly? Or do I still miss something here? Would there be some difference having it checked or unchecked regarding scaling regular groups (like a grouped sphere and cube)? |
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| | #4 (permalink) |
| Booh! ![]() |
Try this: make two spheres and drag the last one onto the first (in the scene tree), so you have a group. Now try to scale the parent sphere with both: uncheked and checked. In the first case the children sphere is offset but not scaled, in the other case, both are scaled. |
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| | #5 (permalink) |
| Studying 3D at nights ![]() Join Date: Jan 2006 Location: Finland
Posts: 83
|
Ok, I see what you mean! I first thought of having the whole group selected and then scaling, but you actually meant that a child item of a group be selected and then scaled. That indeed makes a difference when scaling and having the option checked. Good advice from you and a good feature from the developers! Thanks, Markku |
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