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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 7th December 2007, 02:21   #1 (permalink)
NURBS Booleans are your friend
 
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I love Modeling in Hexagon 2.2

This is my first attempt at modeling a human in Hexagon 2.2.





What do you think folks?

Thanks in advance,
Gustavo

Last edited by gugesbri; 8th December 2007 at 03:50.
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Old 7th December 2007, 12:31   #2 (permalink)
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Pleas,e to help giving critics, post some captures with the mesh with a shade wire display (last one in Hexagon display mode) and another without the smoothing.

Like this, we will be able to critic the structure of the mesh and not only the "look" of your face.

About this look, tell us what is the kind of result you want to achieve. As far as I can see, the corner of the mouth is strange, and the lips seems to be pinch, too much pinched on these corners.
For the eyes, select the loop, and do a small internal extrusion to give some deph about their outline.

Anyway, for a first attempt, it looks good!
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Old 8th December 2007, 03:51   #3 (permalink)
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Thanks for the Crit Thomas. Here's the update with mesh.

Last edited by Thomas; 8th December 2007 at 08:52.
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Old 8th December 2007, 08:52   #4 (permalink)
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I think you forgot the update!
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Old 8th December 2007, 23:01   #5 (permalink)
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Quote:
Originally Posted by Thomas View Post
I think you forgot the update!
The images at the top are the updates.
I forgot to repost them on my last post.
Sorry.

Gustavo
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Old 2nd February 2008, 18:40   #6 (permalink)
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Your first attempt? Think that I won't post my first attempts here...
This looks good to me! Good character.

Jacqueline
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