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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 18th November 2007, 19:10   #1 (permalink)
Vertex
 
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two viewports/two cameras?

Can I set up Hexagon to have two working viewports simultaneously, showing the same edit object but from two user-determined views?
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Old 18th November 2007, 21:08   #2 (permalink)
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yes you can
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Old 18th November 2007, 21:37   #3 (permalink)
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just to clarify

thanks!
just to clarify, I can determine the angle of the two different views of the same object in the two respective viewports?
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Old 19th November 2007, 00:02   #4 (permalink)
stu
 
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Quote:
Originally Posted by shokan View Post
thanks!
just to clarify, I can determine the angle of the two different views of the same object in the two respective viewports?
hi Shokan,
you can change any of the view perspectives by simply clicking in the view port and hitting one of the number keys.

front view #2
left view #4
right view #6
top view #5
rear view #8
bottom #9
custom #7

you can also use the "new view" option found in the window tab to create a dockable view window.

stu
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Old 19th November 2007, 03:06   #5 (permalink)
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Thanks, I'll try that.
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