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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #2 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,335
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there is no SDK, so i imagine you can not... but maybe you can write a stand-alone translator to bring in .hxn files, and spit out whatever you need? what's the advantage over using obj or some other standard format? shorty |
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| | #3 (permalink) |
| Cube ![]() Join Date: Dec 2005 Location: Leominster, MA USA
Posts: 79
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JackalDesign may have a specific application and workflow in mind. Saving in a binary format like HXN or CAR has a few advantages (like greater processing speed and smaller file sizes) over the typical text based 3D files like OBJ, DXF, 3DS etc. Also, having an option to have embedded textures in the binary 3D file is a plus. You don't get that option with text based files. |
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