clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Modeling - Sculpting
Register FAQDonate Image Hosting Members List Calendar Search Today's Posts Mark Forums Read
Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.
Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 5th October 2007, 05:04   #1 (permalink)
Spline
 
freshly's Avatar
 
Join Date: Apr 2006
Posts: 32
My Photos: (0)
[Amapi]Import NURBS from Cinema 4d to Amapi?

Is it possible to export a nurbs object from Cinema 4d and import it as a nurbs
into Amapi Pro 7.5

Please and thanks in advance
freshly is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th October 2007, 06:06   #2 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,063
My Photos: (6)
Images: 49
Is not .3dm the general nurbs interchange file? If C4d has nurbs it should be able to save as such?
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th October 2007, 08:52   #3 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,054
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Please, consider that HyperNURBS are not NURBS. It's a marketing word for the Subdivision surfaces (well, with some specific features). If you want to export to Amapi, remove the Hypernurbs to having back the control shape, export it and apply a smoothing in Amapi. You can alsouse the NURBS smoothing to have a -real- shape in Amapi and do the desired operations.
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th October 2007, 13:46   #4 (permalink)
Spline
 
freshly's Avatar
 
Join Date: Apr 2006
Posts: 32
My Photos: (0)
I appreciate the input guys!

As far as I know it was a extrusion nurbs not a hyper nurbs.

The reason that i am building this shape in C4D is because I was building this same shape in Amapi and I couldn't chamfer the edges of it, it kept giving me errors. I am not sure what you mean about "control shape" I think you are talking about the 2d shape of the object , if I export this and open it in amapi I will have to rebuild it again, right?

Sorry kinda new to this learning lots though, appreciate the help!
freshly is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th October 2007, 15:19   #5 (permalink)
Rhymes with Hell.
 
Hugo's Avatar
 
Join Date: Jun 2003
Location: France
Posts: 2,801
My Photos: (87)
Send a message via AIM to Hugo Send a message via MSN to Hugo
Freshly, if it's the cogwheel that you are modeling, you can use in c4d the "filet and cap" option in the extrude.
By defaut "extrude nurbs" just add a cap to close the shape, but clic on it, and choose the "caps" tab then "filet cap" in the drop down menu.

And c4d don't export nurbs, or import.
__________________
WARNING: The following posts contain explicit content. By viewing them, you are making the following statement:
I am viewing explicit content.

Hugo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th October 2007, 15:31   #6 (permalink)
Spline
 
freshly's Avatar
 
Join Date: Apr 2006
Posts: 32
My Photos: (0)
Thanks again, the problem that I am having at the core is that I want UV map the shape and I want to do it in Carrara. When I export it to Carrara the bevel the caps and the extrusion are seperate pieces, is there a way to convert the Nurbs in to polyhedrel before I export form C4D?
freshly is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th October 2007, 15:40   #7 (permalink)
Rhymes with Hell.
 
Hugo's Avatar
 
Join Date: Jun 2003
Location: France
Posts: 2,801
My Photos: (87)
Send a message via AIM to Hugo Send a message via MSN to Hugo
Sure you can.
"Make the object editable" (C shortcut key) convert the "extrude nurbs" in a polygonal shape.
Select the parent/childs (all the object generated) and go in menu "Functions" -> Connect.
It create a new object with all the selected items.
Export it as .obj and make your uv / render.
__________________
WARNING: The following posts contain explicit content. By viewing them, you are making the following statement:
I am viewing explicit content.

Hugo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 6th October 2007, 00:16   #8 (permalink)
Spline
 
freshly's Avatar
 
Join Date: Apr 2006
Posts: 32
My Photos: (0)
Thanks Hugo!
freshly is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +2. The time now is 23:09.




Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel