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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 2nd October 2007, 11:56   #1 (permalink)
Extrusion
 
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Project origin

It seems that my 0,0,0 origin gets changed during my modeling session. How can I reset it to default?
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Old 2nd October 2007, 13:47   #2 (permalink)
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I dont want to open another thread so Ill post here my next question.
When I import an .dxf file from Autocad to Hexagon I have this problem that my curves that are modeled in z direction dont show in Hex as they where. They are sudenly lying on the ground plane?!?! See attach pic.

How can I define around wich point will my object rotate? Like in the pic. I want it to orient around eg. point A
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Old 2nd October 2007, 16:23   #3 (permalink)
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Quote:
Originally Posted by Butch View Post
How can I define around wich point will my object rotate? Like in the pic. I want it to orient around eg. point A
Found it
But what abouth importing problem, this was also the problem at Amapi:-(
Like Hexagon very much
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Old 2nd October 2007, 17:23   #4 (permalink)
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Right-click near your manipulator.
A pop-up will appear.
At the top of the pop-up one of the choices is to set rotation point, choose this then click on the point you wish to rotate around.
Later you can call the popup again and reset the rotation point back to its origin (center of your model or line)

This pop-up has many functions that are very useful during the course of building your model.

When you import an object there are options for setting the orientation when you call the import command.
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Old 2nd October 2007, 18:44   #5 (permalink)
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Quote:
Originally Posted by Nate Owens View Post
When you import an object there are options for setting the orientation when you call the import command.
Yeap but this happens every time
Can it be avoided?
Anyone had any similiar problem?
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Old 3rd October 2007, 00:19   #6 (permalink)
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I had the same problem in the past, it most likely has to do with the Dynamic Geometry of the object. To fix it, be sure you're at the lowest level of subdiv (0) and click the little lightning bolt in the Dynamic Geometry panel.
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