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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 20th September 2007, 23:53   #1 (permalink)
Vertex
 
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[Amapi]Modeling octagon or hexagon shapes

I'd like to create a model of a street light. The problem I have is that street light poles have a octagon or hexagon shapes, and when I create a similar shape in AMAPI, it turns to a circle.

Any ideas on how to create these shapes so they can be extruded?

Thinking - create an octagonal shape with the line tool, then extrude, then taper at top, then bend at top for lamp mounting. Correct?

(Yeah - I dabble - but still a newbie. Bought 7.52 though - very fun to use... :-D)
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Old 21st September 2007, 00:50   #2 (permalink)
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When you insert your circle select 8 points.
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Old 12th October 2007, 21:58   #3 (permalink)
Vertex
 
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Thanks - That works in Amapi 6, but I can't get it to do that in Amapi 7.52.

Right now - I'm stuck working on a dredging derrick in the middle of an ocean bay. Since I only work for about 1/2 hour every 4-5 hours (on a 10 hour shift), I have lots of free time to try to learn Amapi. However, I refuse to bring my 'good' laptop to the site, for obvious reasons. So I've been learning on AMAPI 6 on my old 266Mhz (AMAPI 6 runs well I should add).

When I try to repeat the same procedure in AMAPI Pro 7.52 at home, I get the circle, but I do not get the +/- after the circle is created. The manual says I should, but... nope - just get a smooth circle and the command cancels out of the circle creation process.

Any ideas what I could be doing wrong?
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Old 12th October 2007, 22:27   #4 (permalink)
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Problem solved - I noticed that I was in the NURBS mode. As soon as I switched to POLY mode I was able to get an octagon. Tx.
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