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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Extrusion ![]() Join Date: Sep 2006
Posts: 172
| Low modelling skills need advice
Hi , after some months of try out with Hexagon I am able to model (then animated ) some humanoid figures (1000-2000 poly) that I used for a demo game ( a fps) . ![]() The models are unwrap in Little Unwrap and animated in Milkshape. for example : some monster models with simple walk attack death animations http://media.putfile.com/monster-models-44 I really wish to model human like figure but I can't use the facets as primitive , only estruted cubes. I tryed to follow the tutorials online but it is still too difficult for me, I mean the whole facet modelling issue Surely I miss something after the new humanoid , that is good just for another monster , I guess that I have to re think my tecnique . Any advice? Modelling simple forms ? The giant ogre tutorial looks awesome but is too hard to follow, for me , need some else , more basic. |
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| | #3 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 992
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I don't know about gaming or exactly what you are wanting to do... so my reply would not be of any help. The animation is pretty dark and a bit hard to figure out - anyway, I hope that you get some info that will help. My experience with facet (edge) modeling is that you ctrl+drag an edge to make more facets that are connected. There is some welding of edges and points as you continue. Anyway I don't know about low-poly gaming animations... |
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| | #4 (permalink) |
| Spline ![]() Join Date: May 2006
Posts: 34
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Im not quite sure what your asking either. Are you talking about box modeling methods? Your poly count depends on what game engine you are using. It also depends on the purpose of your model. If it is a character in unreal2 engine 2 to 4 thousand polys are good enviromental is arounnd 500 to 1000 or so. Really depends on those two factors.Try this site http://www.3dtotal.com/ they have several good tutorials on modeling and painting. There are no tutorials on Hexagon but the same principles apply. Its just learning the different name that other applications call it. You could also post your question at http://polycount.com/ that is a huge game art community. You could get more "gamer" advice there.
Last edited by mwgrafx; 13th September 2007 at 16:09. |
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| | #5 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,337
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Edge modeling is only using a few tools, so there is really not much to learn. Fast extrude, use manipulators, target weld, bridge, etc... So the most important thing is you need a really good understanding of toplogy for your object before you start. This is something learned from experience, not sure you can learn that except by practicing many times...
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| | #7 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
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See if this is what your looking for http://montagestudio.org/Site/Tutorials.html Modeling a Lowpoly Character Instructor: Jonathan Williamson |
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| | #9 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 787
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so go get some skills try to model something different. try to make a gun or other prop for your game characters. then you can apply whatever you have learned to you next model. I'm still an amateur, and I tend to get stuck in certain areas of modeling, but I just move on to something else, and eventually, i'll think to myself, "hey, I know what I was doing wrong before" and then I can go back and finish what I had started. just keep learning |
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| | #10 (permalink) |
| Please, check your email!!! Join Date: Aug 2007
Posts: 83
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You may want to look at these videos. It is for GameSpace ( a trueSpace product,) but the concepts are basically the same for polygonal modeling. It is very instructional and very thorough for those wanting to get into the game model business. http://caligari.com/gamespace/tutorial/video_3DBuzz.asp It was made by 3DBuzz, a superb video instructor for 3D programs. |
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| | #13 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
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if your going to use facets as primitive dont start off with a facet or you will end up with a symmetry problem. 1 start off with the grid primitive 2 set X symmetry on 3 attach the facet to the grid. to attach the facet to the grid hold the shift key down put your mouse cursor over one of the grid points this will snap it to it and a white cross will show up letting you know your over a point when your done double click to close the facet. click the image below Last edited by E-Z; 19th September 2007 at 21:08. |
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| | #16 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,337
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affuso - Have you tried placing a well-made humanoid mesh in your model file, and then creating a low poly model around it? That might give you a really good example of proportion and basic toplogy. Try to pick up a freebie model from DAZ or another site... shorty |
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| | #17 (permalink) | |
| Extrusion ![]() Join Date: Sep 2006
Posts: 172
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