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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 12th September 2007, 05:11   #1 (permalink)
E-Z
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tri's and quad question

zbrush does not like tri's just quads
here is my problem when importing hex obj
if i use a hex polyline and draw some thing curvy
then fast extrude it and cap it by closing the top
the top piece need to have some vertical and horzinal lines evenly spaced apart like a grid
but when i draw the vertical and horzinal lines and come at then end of any curve i get Tri's

zbrush offers to substitute tri's when importing but it causes problem when subdividing
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Old 12th September 2007, 05:20   #2 (permalink)
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If you cannot live without them, then, subdivide mesh once and then refine (smooth) it, this works in any software which supports Catmull-Clark type subdivision.

If you do not want that, than, unfortunately, you gonna have to learn to model your base cage (mesh) in quads only...
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Old 12th September 2007, 06:17   #3 (permalink)
E-Z
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Quote:
Originally Posted by LoneGunman View Post
If you cannot live without them, then, subdivide mesh once and then refine (smooth) it, this works in any software which supports Catmull-Clark type subdivision.

If you do not want that, than, unfortunately, you gonna have to learn to model your base cage (mesh) in quads only...
smooth Catmull-Clark
you hit the nail right on the Head
thanks

i have no clue why if it doesn't have smooth
then zbrush recognizes it with a error

but if it has smooth Catmull-Clark i get no error from zbrush
it acts like there is no tri's but there is

THANKS

edit
for some reason if its just divided once zbrush gives no error
i haven't divided it when importing till you suggested it
but the smooth Catmull-Clark cleared up that nasty tri pinching.

zbrush has a option to smooth as it subdivided
i forgot about the smooth in hex, i had zbrush on the brain.

thanks buddie

Last edited by Thomas; 8th October 2007 at 08:47.
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