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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
| tri's and quad question
zbrush does not like tri's just quads here is my problem when importing hex obj if i use a hex polyline and draw some thing curvy then fast extrude it and cap it by closing the top the top piece need to have some vertical and horzinal lines evenly spaced apart like a grid but when i draw the vertical and horzinal lines and come at then end of any curve i get Tri's zbrush offers to substitute tri's when importing but it causes problem when subdividing |
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| | #2 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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If you cannot live without them, then, subdivide mesh once and then refine (smooth) it, this works in any software which supports Catmull-Clark type subdivision. If you do not want that, than, unfortunately, you gonna have to learn to model your base cage (mesh) in quads only...
__________________ My missions are not impossible, I just make them look that way |
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| | #3 (permalink) | |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
| Quote:
![]() you hit the nail right on the Head thanks i have no clue why if it doesn't have smooth then zbrush recognizes it with a error but if it has smooth Catmull-Clark i get no error from zbrush it acts like there is no tri's but there is ![]() THANKS ![]() edit for some reason if its just divided once zbrush gives no error i haven't divided it when importing till you suggested it but the smooth Catmull-Clark cleared up that nasty tri pinching. zbrush has a option to smooth as it subdivided i forgot about the smooth in hex, i had zbrush on the brain. thanks buddie Last edited by Thomas; 8th October 2007 at 08:47. | |
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