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Old 10th September 2007, 07:38   #1 (permalink)
E-Z
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guitar-body-tutorial need help

im trying to follow this tutorial
http://forums.polyloop.net/hexagon-t...ermediate.html

i can get the lines going one way but not the other way
but i did once and it tore the mesh apart.

you will notice when i fast extrude i delete the last section
because it seams the last section is fawcett /blocking looking from the rest.

see attachment
comes with video and hex file.

im allso trying to get it were the sides dont cave in when you sub divide it

Last edited by E-Z; 12th September 2007 at 00:21.
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Old 10th September 2007, 16:02   #2 (permalink)
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I couldn't open your video, but I opened you hex file. You haven't followed the steps in the tutorial. You have already extruded the front before tesselating across and then you just closed the back. You should start over and more carefully follow the steps. If I could play the video maybe I could be of more help, sorry.
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Old 10th September 2007, 19:35   #3 (permalink)
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Quote:
Originally Posted by Patrick210 View Post

Start by loading your guitar body reference pic in the grid. Draw a polyline around the top half of the guitar shape, starting at about the neck. Ignore the cut in area and keep track of how many points you use. Then follow the same procedure around the bottom half. Then connect the two using the ruled surface tool.
you say top half then bottom half using the polyline
not sure why you didnt say draw a polyline around the guitar body out line
do you mean front and back?

you say
(Then connect the two using the ruled surface tool)
so you saying to connect the upper half and lower half polyline upper and lower
or front and back

if you mean upper half and lower half then why not just draw a polyline around the hole thing and close the gap..


if you mean front and back drawing a polyline
why not do the front and copy it and paste the front and use it for the back?
OR fAST extrude it?

you say
(You have already extruded the front before tesselating across and then you just closed the back)


how can i tesselating if its not extruded and a closed gap and its just still a line.

to view the video download this short file codec
http://www.techsmith.com/download/codecs.asp

WMV video in the attachment below
you dont need the codec for this
Attached Files
File Type: zip getar.zip (3.29 MB, 5 views)

Last edited by E-Z; 10th September 2007 at 19:52.
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Old 10th September 2007, 22:18   #4 (permalink)
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1. "[quote=E-Z;147405]you say top half then bottom half using the polyline
not sure why you didnt say draw a polyline around the guitar body out line
do you mean front and back?"

Not front & back, top and bottom edge of front face, your way makes a big n-gon.

2."you say
(Then connect the two using the ruled surface tool)
so you saying to connect the upper half and lower half polyline upper and lower
or front and back "

Not front and back, top and bottom of front face, like I showed.

3. "if you mean upper half and lower half then why not just draw a polyline around the hole thing and close the gap.."

Makes a big n-gon, like I said.


4."if you mean front and back drawing a polyline
why not do the front and copy it and paste the front and use it for the back?
OR fAST extrude it?"

Big n-gon, not good.

5."you say
(You have already extruded the front before tesselating across and then you just closed the back)"


6."how can i tesselating if its not extruded and a closed gap and its just still a line."

Connecting top & bottom of front face with ruled surface makes a surface with facets to tesselate.
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Old 10th September 2007, 23:21   #5 (permalink)
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you say
(Draw a polyline around the top half of the guitar shape, starting at about the neck.)

when your look at the image there is a bottom half and a top half.
the top of the image for the top half and the bottom of the image for bottom half

now if your saying shape, that would mean the top half is the left side of the image
and the bottom would be the right side of the image because the guitar shape is side ways,
the neck is the top which means the left side of the image
and the bottom would be the right side of the image.

it does make a different because im getting different results each way i try it

getting closer but stuck on this this word you say facets to tesselate?
i think im geting the right tesselate i tryed them all.

see attachment
Attached Files
File Type: zip guitar2.zip (1.22 MB, 5 views)

Last edited by E-Z; 10th September 2007 at 23:33.
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Old 11th September 2007, 00:43   #6 (permalink)
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Like this, then connect with ruled surface.
Attached Thumbnails
Click image for larger version

Name:	guitar_ss_1b.jpg
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Old 11th September 2007, 00:50   #7 (permalink)
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thanks thats what i did in the video attachment
when i ruled surface the lines went one way and i cant get them to go the other way like a grid.
stuck on this this word you say facets to tesselate?
i think im geting the right tesselate i tryed them all.

the video in the post above is a WMV
you should be able to view it with out any codec
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Old 11th September 2007, 01:54   #8 (permalink)
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im using free teselate (x)
seams to be working.

you say
(After smoothing and making a few fine adjustments to the shape)
ok when you say smoothing do you mean divide?

http://forums.polyloop.net/attachmen...1&d=1148077420
look at untitled_4.hxn in the attachment
mine seams to have more grid then yours
i did divide,
i did have full DG and i clasped it.

you say
(fast extrude to create the depth of the body)
so you saying to select the outer edge then loop then fast extrude, right?
i removed the faces around the curve of the neck but it doesn't loop in that area
on file untitled_3.hxn

the 4 files are in order in the steps i did
Attached Files
File Type: zip 4hex-files.zip (32.4 KB, 1 views)

Last edited by E-Z; 11th September 2007 at 02:09.
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Old 11th September 2007, 02:20   #9 (permalink)
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getting close
i had to shift click the neck are to finish the loop.
i didn't collapse the dg this time.

im geting some Pinching around the edges
Attached Files
File Type: zip untitled_5.zip (10.1 KB, 3 views)
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Old 11th September 2007, 22:25   #10 (permalink)
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Quote:
Originally Posted by E-Z View Post
getting close
i had to shift click the neck are to finish the loop.
i didn't collapse the dg this time.

im geting some Pinching around the edges
you said "im geting" i assume you mean "im getting"
joke over, you are getting a pinch becuase of bad geometry, you have a whole bunch of tris scattered round the edge, these are causing the mesh to pinch when you smooth it.

i dont know what the "neck are" is so cant comment

stu
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Old 11th September 2007, 22:36   #11 (permalink)
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Quote:
Originally Posted by laughingnome View Post
you said "im geting" i assume you mean "im getting"
joke over, you are getting a pinch becuase of bad geometry, you have a whole bunch of tris scattered round the edge, these are causing the mesh to pinch when you smooth it.

i dont know what the "neck are" is so cant comment

stu
Nope
the tris didn't get there by smoothing it,
see the 4 files in the post above
on the first file untitled_1.hxn
it must of happen when i Ruled surfaced it.

got any solution how to fixs it?
got any solution how to prevent it from happeing again when i Ruled surface it next time.

thank

this is the neck
guitar neck

http://www.wdmusic.com/images_produc...ple_b24320.jpg
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Old 11th September 2007, 22:44   #12 (permalink)
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Quote:
Originally Posted by E-Z View Post
Nope
the tris didn't get there by smoothing it,
see the 4 files in the post above
on the first file untitled_1.hxn
it must of happen when i Ruled surfaced it.

got any solution how to fixs it?
got any solution how to prevent it from happeing again when i Ruled surface it next time.

thank

this is the neck
guitar neck

http://www.wdmusic.com/images_produc...ple_b24320.jpg
didnt say the tris where a result of smoothing bud
just said they were there.
build the mesh in low poly (ie no smoothing) first.

guitar neck i understand
so whats a guitar are??
joke btw i get what you meant.
yes you have to shift click to close a poly line btw

stu
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Old 11th September 2007, 22:52   #13 (permalink)
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an image of your mesh low poly

see the tris round the edges, this is the bottom view

stu
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Old 11th September 2007, 22:57   #14 (permalink)
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Quote:
Originally Posted by laughingnome View Post
yes you have to shift click to close a poly line btw

build the mesh in low poly (ie no smoothing) first

stu
shift click what poly line? i thought they was all closed
i seen the tris when i went to selection select 3 point faces
after you told me.

it was low poly as i said this before
go check the files i uploaded, file 1 has no smoothing and it is low poly


let me re rephrase this
got any solution how to fixs the tris?
got any solution how to prevent the tris from happeing again when i Ruled surface/tesselate it next time.
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Old 11th September 2007, 23:05   #15 (permalink)
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he has tris
how come his isn't pinched
http://forums.polyloop.net/attachment.php?attachmentid=12540&d=1148077292

http://forums.polyloop.net/attachmen...4&d=1148077734



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Old 11th September 2007, 23:13   #16 (permalink)
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Quote:
Originally Posted by E-Z View Post
getting close
i had to shift click the neck are to finish the loop.
EZ is this refering to selecting a Loop in edge mode??
and yes i did look at the file 1 that you uploaded.
bad tesselation is the answer ,you need to create a quad only mesh in low poly.
you didnt ,hence having to shift click for loops.
its ok we are getting there

stu
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Old 11th September 2007, 23:24   #17 (permalink)
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untitled_3.hxn on the outer edge the loop stop working>why?
i trimed it up by deleting faces but its still all connected as one mesh.

is there a easy way to turn a tri into a quad?
and once again,
he has tris
how come his isn't pinched and mine are?
http://forums.polyloop.net/attachmen...0&d=1148077292

http://forums.polyloop.net/attachmen...4&d=1148077734
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Old 11th September 2007, 23:39   #18 (permalink)
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yours are in the wrong places,you also have some Ngons in bad areas.
like i said bad geometry.
one more thing can you curb your attitude towards poeple trying to help you bud and try and be a bit more polite.

regards
stu
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Old 11th September 2007, 23:45   #19 (permalink)
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Quote:
Originally Posted by laughingnome View Post
yours are in the wrong places,you also have some Ngons in bad areas.
like i said bad geometry.
one more thing can you curb your attitude towards poeple trying to help you bud and try and be a bit more polite.

regards
stu
show me were i had a attitude
and ill show you were you was making fun of my spelling,
the only thing in here were i think you took it wrong is when you keep ignoring the question why he has tri's and his wasn't pinched and mine was.
im just wondering why thats all, no attutude, but i might get one.

thank for your help ill just wait till Patrick210 comes back or some one else comes along.
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Old 12th September 2007, 00:59   #20 (permalink)
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thread closed.
Ez im going to site mail you tomorrow

stu
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