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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Extrusion ![]() Join Date: Sep 2006
Posts: 172
| Mirror objects
okay... I modelled an hand ..after that I discovered that THERE IS NOT a command for made a mirrored copy of the object. I would to made the other hand.. Arggggggg... how is possible? Any tips for doing a mirrored copy?it seems me a sort of basic command for a modeller. |
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| | #5 (permalink) |
| Cube ![]() Join Date: Jul 2005
Posts: 87
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In that case you could duplicate your object. Select the hand polygons on this duplicate and dissociate them. Delete the rest of the duplicate, leaving only the hand. Apply symmetry to this hand and attach the new mirrored form to the original model. I haven't used Hexagon very much so am hardly an expert. It may offer a better solution but at least this one gets the job done without out too much effort. |
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| | #6 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
| Quote:
Symmetry works any time. Original object made months ago. Mirrored object made today. Yes. It is a basic command. | |
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