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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.
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Old 8th September 2007, 21:07   #1 (permalink)
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[Hexagon]Mirror objects

okay... I modelled an hand ..after that I discovered that THERE IS NOT a command for made a mirrored copy of the object. I would to made the other hand..
Arggggggg... how is possible? Any tips for doing a mirrored copy?
it seems me a sort of basic command for a modeller.
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Old 8th September 2007, 21:37   #2 (permalink)
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Milkshape can..problem solved.
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Old 9th September 2007, 00:48   #3 (permalink)
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That's certainly one solution. Another would be to explore Hexagon's symmetry command.
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Old 9th September 2007, 01:11   #4 (permalink)
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Yes but simmetry works only when you are modelling,
I did need something for mirrored an object that I have already finished it .
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Old 9th September 2007, 01:34   #5 (permalink)
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In that case you could duplicate your object. Select the hand polygons on this duplicate and dissociate them. Delete the rest of the duplicate, leaving only the hand. Apply symmetry to this hand and attach the new mirrored form to the original model.

I haven't used Hexagon very much so am hardly an expert. It may offer a better solution but at least this one gets the job done without out too much effort.
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Old 9th September 2007, 01:57   #6 (permalink)
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Quote:
Originally Posted by Affuso View Post
Yes but simmetry works only when you are modelling,
I did need something for mirrored an object that I have already finished it .
See these images.
Symmetry works any time.
Original object made months ago.
Mirrored object made today.
Yes. It is a basic command.
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Old 9th September 2007, 02:08   #7 (permalink)
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Hey thanks ! I'll try it. I have to read the manual, after all
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