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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.
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Old 5th September 2007, 22:46   #1 (permalink)
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[Hexagon]Questions abouth Hexagon

Oh wel, since we had shock news with Amapi last month, I wonder how are things going with Hexagon?
Is the development going on? Will there be new releases? Who is the owner of Hexagon?
Thanx!
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Old 5th September 2007, 22:58   #2 (permalink)
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Who is the owner of Hexagon?
Thanx!
It is DAZ Productions.
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Old 6th September 2007, 14:08   #3 (permalink)
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Sorry but I realy want to know are there future plans for Hexagon, wil there be soon version 3 or not?
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Old 6th September 2007, 14:11   #4 (permalink)
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No one has said, they're busy sorting out Carrara 6 right now.
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Old 6th September 2007, 14:50   #5 (permalink)
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Ringo once blurbed something about a planned release in late 2007. But this might be more of a wish than an actual plan. My guess is that we might see something within the first half of 2008...

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Old 6th September 2007, 15:20   #6 (permalink)
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Guys how do like Hex?
R U familiar with Amapi? Can you say they are much alike? R there any video tutorials, books...
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Old 6th September 2007, 15:26   #7 (permalink)
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http://forums.polyloop.net/hexagon-tutorials/
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Old 6th September 2007, 15:28   #8 (permalink)
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I learned to model in Amapi 6, Amapi D7 was better to work with. Hexagon 1 is a great poly modeler, pretty easy to use after Amapi, some new and better tools, no swiping to tire out your hand. I think Hex 2.2 is a really good product although there seems to be a bug if you are trying to do Poser morphs. I don't, so it doesn't affect me. Some people seem to have problems, but I think if you have a strong computer, a good video card, and you model in a logical straightforward manner, Hexagon will do really well for you. Most of the problems are from people trying to take shortcuts and force the program to do things it wasn't designed to do.
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Old 6th September 2007, 15:43   #9 (permalink)
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Thanx Patrick:-)
I also found an DVD Training Hexagon at www.vtc.com. Seems nice, but pricy!
Im also interested in Hex. dxf. output. How does it mesh up models, quads or bunch of triangles.
Do you have an instant display of you mesh (like in Amapi when using poly mode display with edges)
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Old 6th September 2007, 16:00   #10 (permalink)
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ermmmm
http://www.daz3d.com/i.x/shop/catmain/-/?cat=339
104$ for Hexagon?!
Whats the trick?
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Old 6th September 2007, 16:09   #11 (permalink)
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what do you mean ? too cheap ? too expenseive ?
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Old 6th September 2007, 16:48   #12 (permalink)
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Yeah man too cheap!
Is this for real?!
Modo is around 900$, yeah I know it has bulild rendering engine, but thats 9 times more?!?!
Is Hex. weak compared to Modo when it comes to modeling?
Im only interested in modeling, not rendering!
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Old 6th September 2007, 16:54   #13 (permalink)
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Well... in the Eovia's time the products were more expensive, while reasonnabily cheap. One can assume that Daz has extra income sources - like content - and that Hexagon/Carrara could be considered as some give away ?
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Old 6th September 2007, 20:04   #14 (permalink)
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Peter can you export models from Hex to Lightwave?
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Old 6th September 2007, 20:09   #15 (permalink)
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.obj output from Hex will import into anything.
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Old 6th September 2007, 20:13   #16 (permalink)
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Yeah, but this is +1 reason to use modo (at least 103) - it supports native LW 6.0 (and higer) fromat.
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Old 8th September 2007, 01:16   #17 (permalink)
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GOSH!!!! USING MODO? WHY NOT OIL LAMP OR STEAM MACHINE?...COME ON BOY ... ARE YOU LOVING YOUR FRIENS LAUGHING AT YOU , YOUR GIRL FRIEND GOING AWAY WITH THIS SO LITTLE BRAINY JOE, bUT YOUR ARE NOT CONDAMNED TO LOVE HER....
EXPLAIN US C6 OR DIE
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Old 8th September 2007, 03:24   #18 (permalink)
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Ringo mentioned in this thread:

"My personal point of view is that in the last we months DAZ 3D has shown that they are committed to the further development of their software applications. Carrara 6 is part of that proof and DAZ 3D has wonderful plans for future developments. The Dynamic Clothing plugin that is coming for DAZ Studio is also coming for Carrara 6 later on.
Plus they now have additional developers in the MountainView offices for the development of Carrara & hexagon and they have additional developers for the Utah division of DAZ Studio, Bryce, Mimic.
The company has been re-branded to DAZ 3D, new website and forums are in place. Blogs are in place. Upcoming expanded Wiki for software and much more. The company is growing very fast."
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Old 8th September 2007, 04:23   #19 (permalink)
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Originally Posted by Butch View Post
Yeah man too cheap!
Is this for real?!
Modo is around 900$, yeah I know it has bulild rendering engine, but thats 9 times more?!?!
Is Hex. weak compared to Modo when it comes to modeling?
Im only interested in modeling, not rendering!
You will get lots of opinions about this...
Here's mine.
Don't be bamboozled by pricing.
I had Modo.
I use Hexagon for most of my modeling.

It is a matter of what you need and what you are comfy with.
My opinion is that Modo required a lot of dancing around to get where I wanted to go, Hex seemed to do it in a more straight forward way. I also have Mudbox, Silo, Blender and a few others that are gathering dust.

As an illustrator working against deadlines, I find that Hexagon for me is a slam-dunk proposition that chugs right along.
I recommend that you check some of the Hexagon threads in this forum, paying particular attention to the work of Thomas... as one of the development team for the original Hexagon, he knows the software.
Also check some of the web sites of some of the artists you see in this forum and others who are using Hexagon.

Download the demo and give it a run.
Do the same for other programs.

I did recently buy and am learning ZBrush, but I don't feel it replaces Hexagon.
For sculpting the model, adding extremely fine detail and 3D painting that actually works (I hate messing with uvs and unwrapping, etc.) Z is truly incredible. To build the base model, Hex is my choice.

I like and use other 3D software, but Hex is one of my favorite tools.
I do rendering and composition in Carrara.... sure there are other more costly software programs, but I don't plan to do any Speilburg productions, so most of them carry a lot of baggage I can't use.

(Ok, DAZ... where's my nickel commission? )

Last edited by Nate Owens : 8th September 2007 at 04:35.
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Old 8th September 2007, 08:42   #20 (permalink)
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Originally Posted by DEMODELEUR View Post
GOSH!!!! USING MODO? WHY NOT OIL LAMP OR STEAM MACHINE?...COME ON BOY ... ARE YOU LOVING YOUR FRIENS LAUGHING AT YOU , YOUR GIRL FRIEND GOING AWAY WITH THIS SO LITTLE BRAINY JOE, bUT YOUR ARE NOT CONDAMNED TO LOVE HER....
EXPLAIN US C6 OR DIE
Impressive speech. I like it.

To be honest, the more I try to hate Hex (mostly because of it's unstability), the more I love it.
What I really like in modo and miss in Hex is the ability to make selection based on statistics and marco recording. But I'm not too sure I will use modo 301.
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