![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
| EDIT: I think I have found the answer either in Sub Tools or Polygroups..? Z is complex and their help files and tutorials are great and pretty much endless. QUESTION:
I need to put the cap on the dude. So far I haven't been able to do this - tried layers, etc. I realize that I could combine them before I bring them to Z, but this is a theoretical question for future projects. I know this is elementary, but that's the stage I'm at in my quest to learn Z. Thanks for any ideas on this. Last edited by Nate Owens; 20th August 2007 at 19:58. Reason: May have found the answer |
| | |
| | #3 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
|
OK... thanks to some input over at ZBrush central, I got her going. Had no idea that transpose tool would work on an embedded mesh... ZBrush... a world of wonder (sometimes begins as confusion) |
| | |