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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 20th August 2007, 17:29   #1 (permalink)
Doodlin' Dude
 
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Question [Zbrush]multiple tools/models

EDIT: I think I have found the answer either in Sub Tools or Polygroups..?

Z is complex and their help files and tutorials are great and pretty much endless.

QUESTION:
  • I made a dude's head - he is a tool now in Z
  • I made a cap for the dude - it is also a tool in Z

I need to put the cap on the dude.
So far I haven't been able to do this - tried layers, etc.

I realize that I could combine them before I bring them to Z, but this is a theoretical question for future projects.

I know this is elementary, but that's the stage I'm at in my quest to learn Z.

Thanks for any ideas on this.

Last edited by Nate Owens; 20th August 2007 at 18:58. Reason: May have found the answer
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Old 20th August 2007, 19:45   #2 (permalink)
Doodlin' Dude
 
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More confusion

Tried SubTools and it made the cap part of (imbedded into) my dude's head.
Insert mesh did nothing.

so... still searching probably something simple
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Old 20th August 2007, 21:52   #3 (permalink)
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OK... thanks to some input over at ZBrush central, I got her going.
Had no idea that transpose tool would work on an embedded mesh...
ZBrush... a world of wonder (sometimes begins as confusion)
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Old 21st August 2007, 01:19   #4 (permalink)
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Sorry. I never noticed your query earlier.

Once you get the basics down you will be putting out amazing stuff in ZB.

Cheers

Mike R
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