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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 14th August 2007, 15:58   #1 (permalink)
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[Hexagon] Exporting problem

Hi
there is a problem exporting models, I need some tips-
I made a model for the game engine , it is around 1000 polys


but when I exported it obj , it became much more dense
and the rigging process became much more difficult.
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Old 14th August 2007, 22:52   #2 (permalink)
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Did you have smoothing enabled? That would cause the mesh to be subdivided when you export.
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Old 14th August 2007, 23:48   #3 (permalink)
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more specifically - You need to collapse the dynamic smoothing before export. For some reason Hex exports at the highest smoothing level in the history, instead of exporting the model in it's current state...

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Old 14th August 2007, 23:49   #4 (permalink)
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Yes smooting is enabled (level 1) but the polycount raises also considering the smoothing process.
3000 with smoothing 1 and nearly 4000 exported in obj. format.
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